|
|
Some minor hints and notes on ___________ ___________ ___________ / /_____/ / / / / _____// / _____/ / _____/ / /____ /____/ / / __/ / /_____/ / /_____/ / / /_____/ _____/ / / / / /_____ / / / / / / /__________/ /_____/ /____________/ Coding assembled after depressing hours of experiments and tests that did usually not work out as planned by The Paranoid. Paranoia Think you can handle it ?! (of the Lunatic Asylum) Note of STS : This great tutorial is so huge that it's been decided to cut it into smaller parts, namely the chapters you can find below. In each of them you'll find two links, first one will take you back here while the other one will lead you to the next chapter. Enjoy the reading. In its original shape, this article represented +1,700 lines ! ----------------------------------------------------------------------------- Links to various chapters : 1 . The hardware Scrolling 2 . 4096 Colors 3 . The Blitter 4 . DMA Sound - the simple way to make music 5 . The National LMC 1992 and the Microwire 6 . Advanced Joystick, Paddle and Lightpen ports 7 . Hardware related questions 8 . Important changes of the Operating System 9 . Miscelleanous questions and other STE compatible computers 10. Epilogue 11. Final words ----------------------------------------------------------------------------- Preface: -------- The Atari STE is, without a doubt, a nice machine. It has so many features the Atari ST lacked: - 4096 instead of 512 colours - Horizontal and Vertical hardware scrolling (also called hardware windowing of large virtual screens) - Blitter - 8 Bit DMA stereo sound (Up to 50 KHz replay rate) - National LMC 1992 soundchip, connected over Microwire serial port Treble, Bass, Left/Right/Main Volume Control - 256KB EPROM containing the TOS, socketed - 4 30-pin SIMM-slots, up to 4 MB RAM - Extended and analogue capable joystick ports Unfortunately, you will pretty soon find out that the STE also contains a lot - and i mean a lot - of pitfalls. Whatever feature of the STE you want to use, it will either not work as planned or require special treatment. If it works as planned and does not require special treatment, it will definetly not work on the TT or the Falcon. So this documentation is just a little compilation of the usual traps especially programming beginners might step in and how to dodge these traps. This documentation is given on an "as is" basis. Paranoia does not give any warranties about correctness about the given information here. We can not be held responsible for any loss of data, damage to your hardware or whatever might happen to you, your software or your hardware after reading this document. Every chapter will describe the special registers for a certain feature and afterwards list the traps you should look out for. In the bitset tables, "0" means this bit cannot be set and is automatically assumed "0", "1" means this bit cannot be set and is automatically read as "1", "X" means it can be read/written and can feature "0" or "1". In the Tables, "yes" means this register exists in the model mentioned while "no" means that this register does not exist. "ro" means "read only" and refers to a register that cannot be written to, "rw" means "read/write" and declares a register that can be read as well as written to. Conventions ----------- In this context it will be necessary to refer to different types of Atari computers. The following names will be used to denote the different types: - Atari 1040 STE, 1040 STE or just STE This will refer to any kind of Atari 520 STE, Atari 1040 STE or Atari 4160 STE. It will be referred to as 1040 STE in general since the 1040 was the most popular model of the STE series that came in the standard 1040 ST case. It implies having an 8 MHz CPU on an 8 MHz bus system. - Atari MegaSTE, MegaSTE or MSTE This will be meant as a synonym for the Atari Mega/STE series in general without reflecting memory expansion, harddisk expansion or any kind of VME card. It also implies that this machine has a 16 MHz 68000 CPU with a 16 MHz, 16KB cache on an 8 MHz bus system. - Atari TT or just TT There have been many different variations of the Atari TT, also known as TT/030, when it comes to memory, fast RAM, harddisk and VME expansion. These specifications are not really concerned here. Whenever the term "Atari TT" is being used, it refers to an 68030 system, clocked with 16 MHz (early developer model) or 32 MHz, on a 16 MHz bussystem, equipped with a video chip named "TT shifter". Please note that usually, all points discussed here refer to an Atari ST compatible resolution, unless noted otherwise. - Atari Falcon or Falcon030 Generally refers to the Atari Falcon030 system, not implying anything about the memory expansion, accelerator cards, internal or external storage devices. Since this documentation is focussed on programming the STE, the capabilities of the Falcon like the DSP, the true colour mode or the 16-bit DMA sound matrix, are not being discussed here. When refering to a Falcon, an 68030 CPU and a video chip named "VIDEL" are implied. Unless otherwise noted, the further documentation takes a video mode declared "ST compatible" for granted. ----------------------------------------------------------------------------- |
|