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-------------------------------------------------------------------------------- "BOLD' 1.1b" by LAURENT KERMEL -------------------------------------------------------------------------------- system ..... ST, STe, Falcon, STEEM, 1 MB RAM, RGB/VGA tested on .. Falcon/VGA, STEEM (the worst choice to play the game) genre ...... shot'em'up size ....... one disk, not harddrive installable release .... game created in 1989/9o, finished in 2oo4 -------------------------------------------------------------------------------- As I checked the DHS site for news I stumbled over this game (where else?) and as it said "R-Type a like" and I like fast and frantick shooters, I leeched it right away to check it out. At first, BOLD' is a game that was started about 15 years back (woah!) by a single french coder, Laurent Kermel, who tells on his website that he worked on many other games too in the past, but somehow all those games seem to be never released or finished... untill now, as Laurent decided to make some final touches on them to give 'em away for free, good thing, no? A thing that impressed me right away on his page was the very professional look of his games that partly can deal with commercial games very well... BOLD' is one of them, a horizontal scrolling shot'em'up in R-Type style. No big story behind, just make your way through a space station, fight against many different baddies, robots and space ships with several weapons. Clou at this point is that your hero can transform itself from a men wearing a heavy armed space dress into a spaceship and back, this allows you to fly through smaller points at the steady scrolling level without getting destroyed. Ok, the Level One Boss has to suffer! The things bound on my ship can all be collected in level one, such as a two missile throwers, a drone and a laser. The game features 5 different designed worlds with partly changing enemies and and interesting obstacles as well as different active and passive ground installations. If you have made your way through a single level, where you can collect special items like power ups, new weapons and so on, the usual bad ass waits for your appearance and a lot of fire power is needed to blast em away. If you have blast'em away, you will enter a shop where you can buy and sell your equipment, power ups, extra lifes and so on, you have to pay with the points you made in the level before, so every killed enemy is worth some money later, a good reason to kill'em all! This shop reminds me hard to "Xenon 2", in its idea and style... no question, I liked the Bitmap Bros games a lot and this shop gave me a little flashback to those great times. This really isn't Aldi, Lidl nor Walmart... Ok, let's take a closer look to the technics. At first, the game comes along on a protected disk but MSA packed. It isn't harddrive installable, bad for the Falcon owners. Yeps, you're right, the game runs without any problems on the Falcy as it doesn't uses special ST features like rasters and open borders. And so it does on STEEM, but there you have to play around with the speed buttons as the game is nearly unplayable fast, even on my 233 MMX Pentium if I chose the 8Mhz option. But as it runs fine on Falcon too, there is no need to try the emulation at all, you have to know that my ST's are sleeping in the cellars nowadays... dreaming of better times. The rocking things coming now, the grafix are, apart from the intro/game over pixels, that do their job but aren't brainkillers, well done, the enemies and stuff are nice pixeled and partly nice animated, the scrolling is soft and quite smooth (the game is coded in GFA...) and offers even some scrolling stars in the background. The enemies appearing in always the same waveforms, that isn't that thrilling but as there are many different ones coming up in later levels, it doesn't matters that much. The intro furthermore offers some trackermusic while you get only some chip generated fx in the game itself, it is a bit boring with the time. The controls are realised just with the mouse, right mouse button to transform your hero, left one to shot. Moving the mouse around moves your hero... a little strange solution but works very well. As you give away all your points as money in the shop, there is no highscore included. That surely doesn't rises the motivation that much but the shop itself is a good thing to have chance to see later levels, as you just have 5 lifes and no continues. The several available weapons give a special touch and you can, if you have enough money, transform your little hero into a ultra heavy armed thing that floodes the screen with bullets. So what at all?! BOLD' is, even though it is about 15 years old now, still a very nice and cool game and should force lovers of shot'em'up games to blow away the dust from their machines. For a GFA game the techniques are quite stunning, the grafix well done and sounds ok. Special features like several power ups, special weapons, the shop as well as so many different enemies give a quite good motivation to give it a try again and again. So what to say? Get it and blow some baddies away! PS... If you're using a harddisk then take care from booting from the game disk, it may cause a harddisk crash, as it happened on my Falcon after the 2nd try of the game... :/ _______________________________________________________________moondog_o6/2k4___ |
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