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It is said that the most common human dream has always been about flying in the air like a bird. As a "wish granting"-media, many videogames have been released offering this unique experience straight out of the box, with more or less complex controls. But what if you only got one finger left after a bad ice skating accident or if the directionnal stick of your ST controller doesn't work anymore??? Don't worry! For all those horrorful situations and also for people who just want to experience another form of gameplay, here is the new production out of the Reservoir Gods labs... One mission, one button : SuperFly (pronounce SupaFly :)! [Basic concept...] But what is that "one button" concept all about? You may ask... Well, that's the point which makes this game unique. Basicaly, it's a survival game. You're speeding in a non regular tunnel, with obstacles through the way. It sounds like all those vertical scrolling car games (you can find one on almost every system in the universe, most of the time in ascii mode ;)... But here the car is replaced by a AIFO (almost identified flying object, who said easy? ;), the scrolling is horizontal and the control is way more challenging. So you got a ship moving up and down. Press the assigned button and the engine will propel it up, release it and the gravity will lay it down, damn simple uh? (it could even be playable on a CDi remote... ;) Then you got to estimate the trajectory curves and try to avoid the obstacles as well as the sides of the randomly generated tunnel. Some may think it's too simple to be entertaining... But once the ship is flying, you can't move your eyes away from the screen, believe me! You'll keep your finger over the button and will stay concentrated until you crash, then ready for another run. If you think it's too dumb to be worth playing... I could recommend you to check those heavy flying simulator shits and see if it's fun, but it wouldn't be correct... Also perhaps the additional challenges will keep you interested. ;) [...along cool additions] There are several game modes, from the simple "go as far as you can" to a complex story mode. Each of these is a mixing of stages division, objects to grab and scores to reach. You also got various ships to play with, each having its own weight and that makes another parameter in the trajectory estimation. The scenery also changes, according the ship you selected, as well as the obstacles shapes and the in-game music. Like in every RG game, there are many parts to unlock such as the different game modes and the possiblity to play with all ships in each game mode, along mind-candies like pictures galleries and the soundtrack jukebox. [The RG seal of quality] The realisation of this production reach the same quality level than others RG ST releases. The horizontal scrolling shows nearly no slowdown (i only tested the game on STe) running certainly at 50fps and the ship flows smoothly, leaving nice trails behind. The tunnel borders and the obstacles use only one single color and are composed of rectangular blocks. While it's not very beautiful, it makes these easier to follow. The graphics are reduced to the max during the game and on the menu, some nice pictures being present in the story mode and in the galleries. Once again i wouldn't have been against some more complex graphics but it does the job nicely and the design is fine. The (SID Sound Designer) music style is quite similar to the previous RG ST games (with typical MSG solos :) but with more variations. You can even hear arpeggios in the copter level, my favorite tune in the game so far (even if the beginning of the solo is weird ;). [Hits-makers] So once again RG brought a damn entertaining production to the scene, taking lots of hours from the active sceners schedules and giving ST gamers another reason to keep their machine. As a xmas present, RG even released an enhanced version of the game last winter featuring fat santa on his sledge and labeled SantaFly (pronounce CenterFly ;). What more could you be waiting for? The next RG hit maybe? ;) [>-------------------------------------------------------) 30/06/03 Dma-Sc (--<] |
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