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          -- -- -< Demo Reviews from the Error In Line #3 >- -- --


Moving into darkness by Dead Hackers Society (Atari ST)

   There's no doubt that the highly optimised c2p-routines available
   by now have boosted ST-demo productions to new heights. By this
   technique, effects so far only seen on the Falcon, can be run on
   the ST just as well, with only a few minor deficiencies. First,
   the ST will not only have to calculate the - usually - costly
   effect but also convert it from the chunky format to the plane
   format that the ST graphics chip "shifter" can display. To
   cleverly implant the c2p-conversion into the effect, to cheat
   a little and to optimise is the aim of demo-programming on the
   ST today.
   Entering the stage left comes DHS to show what they have
   achieved in the meantime.
   The demo begins by a funky looking bent/melting tunnel, mirrored
   on the horizontal axis, with a very freaky texture while the
   credits are being displayed in front of it as the music slowly
   starts to play a rather sad chiptune.
   After this effect had faded down, in moves a golden "Darkness"-
   logo that is surrounded by something looking like a skeleton of
   a reptile.
   Probably not a reptile but an alien as a picture of an alien
   head in pink appears on the left side of the screen while on
   the right side, an environment mapped 3D object, star-shaped
   which seems to be the fashion on Atari-computer currently.
   The star-like object zooms in, rotates around for a while,
   the disappears again ...
   ... to make room for a little window filled with a scrolling
   bumpmapper. The bumpmapper halts all of a sudden and several
   environment-mapped 3D-opjects appear. It looks like a silvery
   stone which rotates while 4 little silvery stones orbit around
   it until the bumpmapper starts moving again and so you have
   a rotating 3D object with a moving bumpmapper beneath.
   Probably the ST needs a bit of a rest by then because then
   another picture is being displayed of something very insect-
   like looking stuff when on the right side of the screen
   a set of golden, environment-mapped stair appear and whirl
   around the screen - but sadly, no little blobs start hopping
   downwards on them.
   Enough of the 3D-objects, so here goes another offset-effect.
   This time it's something rather well known - but not very
   common on Atari to be honest - a textured "column" in the
   middle of the screen with the inner of a textured sphere
   behind it and the movement creates the impression of being
   moved around the column in the middle, again in golden and
   brown colours.
   Golden and brown colours also dominate the next effect where
   an environment-mapped 3D-Object, looking like a solid frame
   with a bolt in the middle, rotates on screen with some
   ornament-like looking surroundings, then moves slowly into
   the whole in the middle of the background, when light-rays
   are emitted from the center of the screen, mirrored on both
   vertical and horizontal axis.
   The screen flashes and a face of a woman appears in the middle
   of the screen where the 3D object has disappeared and where
   the light-rays were emitted from and the music stops.
   After a short period of loading - well, depending on the speed
   of your diskdrive - the music starts to play a slightly more
   cheerful tune and another table is being displayed, which is
   a bit similar to the one with the column in the middle - It
   kind of looks the center of the screen is the origin of a
   texture and the viewer is being moved around this vertex.
   This effect is being removed after a short while, too, to make
   room for another background over which another silvery
   environment-mapped 3D-object appears that also looks a bit
   like a stone, which again rotates around a little before it
   again disappears.
   On screen appears then the face of a friendly looking monster
   (kind of paradox in some way) while a little scroller moves
   upwards on the left side of the screen. Most probably, this
   screen runs in midres.
   Right after this, a freaky background is being brought on
   screen looking like an awful lot of blue snakes wound into
   each other with a transparent 3D-DHS logo appearing over it,
   that again rotates around for a while and is most probably
   also environment mapped..
   This final effect concludes the demo, as a freaky and alien
   looking "68000"-logo appears on screen, fades to black, fades
   in again in b/w when the end-scroller appears over it.

   In the end-scroller, the story behind this demo is being
   explained, and before one judges this demo, this story should
   be read. It explains a few things. ;-)

   Nevertheless, we're here for judging this demo so here we go.
   If one is honest he'll have to admit that this demo doesn't
   contain much that hasn't been seen before - at least effect-
   wise. The 3D-routines most probably origin from DHS' very
   own Don't break the oath and have been converted to run on
   the ST by applying the c2p-technique to it and some 3D-objects
   look like they origin from Don't break the Oath, too, even
   if they are slightly simpler. You get to see a lot of either
   star- or stone-shaped 3D objects, nicely environment mapped,
   rotating around their own center mostly.
   The offset-effects are nice-looking and haven't been seen on
   the Atari too often, so they freshen up this demo in their
   own way and you also get to see the combination of effects.
   Nevertheless, it probably looks a bit too much like a slide-
   show of 3D-objects in some sense, so probably a few more
   interludes of other effects wouldn't have hurt, but then
   again, that's also a matter of taste, isn't it ?
   Also, the graphics window the effects run in is kind of
   smallish on a large number of effects. And in some way,
   that is a bit sad to see when you have a static, rotating
   star-like 3D-object of which edges are being cut off when
   it reaches a certain angle. On the positive side you must
   notice that there's no serious breakdowns in speed - the
   demo usually stays at a very very decent framerate all the
   time, even on the simple little ST.

   Graphics-wise, the demo is very consequent and excellently
   done - whether you like the style or not, you will have to
   admit that the graphics design is very well done on that
   demo. Personally, i also respect the way that low-res (for
   c2p) and high-res (well, ST-low to be precise) graphics have
   been mixed in most effects. In some screens, when the back-
   ground is being brought on screen is displayed in normal
   ST-low resolution, then, when the real effect starts, the
   part of the background where the effect is being displayed,
   is converted to low-res (half the ST Low resolution both
   vertically and horizontally) and on some screens, you have
   to run the demo twice to see the transition - Excellent work.

   The music of the demo suits the demo well, even if the second
   tune doesn't fit the style of the demo as well as the first
   one does. But everyone will admit that it's almost impossible
   to make chip-tunes suit this style of darkness and gloom very
   well, so that as a resume it should be noted that the music
   is about as dark and gloomy as it can get on the YM2149.

   All in all, Moving into Darkness is a demo that is nice to
   watch a few times but since you have seen most of the effects
   already this way or other, this demo doesn't knock you over
   and make you beg for mercy.
   It's a very stylish demo, especially if you like this gloomy
   type and it's definetly a goody for the ST fanatics who are
   hungry for new-school demos.


   The Paranoid
   Paranoia

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