|
|
______ ______ ______ .::::: .:: .:: :::::. / /_____ / /____ / \ .::.. .:: .:: ...::: ___ / // _ \ / / /__<_ -- >.:: .:: .:: .:: / /_____/< ____>___/_____/ / /______/.::::::.:: .:::::: :::::' < - / \_/ / /_____/ / ___ ___ ____ /_/___ ______ ____ \_____/ /_______/ /_____/ / _// __>/ / // // __>/ / / /< / /_/ \___/\__//_/ \___/\____//___> -- -- -< Demo Reviews from the Error In Line #3 >- -- -- Moving into darkness by Dead Hackers Society (Atari ST) There's no doubt that the highly optimised c2p-routines available by now have boosted ST-demo productions to new heights. By this technique, effects so far only seen on the Falcon, can be run on the ST just as well, with only a few minor deficiencies. First, the ST will not only have to calculate the - usually - costly effect but also convert it from the chunky format to the plane format that the ST graphics chip "shifter" can display. To cleverly implant the c2p-conversion into the effect, to cheat a little and to optimise is the aim of demo-programming on the ST today. Entering the stage left comes DHS to show what they have achieved in the meantime. The demo begins by a funky looking bent/melting tunnel, mirrored on the horizontal axis, with a very freaky texture while the credits are being displayed in front of it as the music slowly starts to play a rather sad chiptune. After this effect had faded down, in moves a golden "Darkness"- logo that is surrounded by something looking like a skeleton of a reptile. Probably not a reptile but an alien as a picture of an alien head in pink appears on the left side of the screen while on the right side, an environment mapped 3D object, star-shaped which seems to be the fashion on Atari-computer currently. The star-like object zooms in, rotates around for a while, the disappears again ... ... to make room for a little window filled with a scrolling bumpmapper. The bumpmapper halts all of a sudden and several environment-mapped 3D-opjects appear. It looks like a silvery stone which rotates while 4 little silvery stones orbit around it until the bumpmapper starts moving again and so you have a rotating 3D object with a moving bumpmapper beneath. Probably the ST needs a bit of a rest by then because then another picture is being displayed of something very insect- like looking stuff when on the right side of the screen a set of golden, environment-mapped stair appear and whirl around the screen - but sadly, no little blobs start hopping downwards on them. Enough of the 3D-objects, so here goes another offset-effect. This time it's something rather well known - but not very common on Atari to be honest - a textured "column" in the middle of the screen with the inner of a textured sphere behind it and the movement creates the impression of being moved around the column in the middle, again in golden and brown colours. Golden and brown colours also dominate the next effect where an environment-mapped 3D-Object, looking like a solid frame with a bolt in the middle, rotates on screen with some ornament-like looking surroundings, then moves slowly into the whole in the middle of the background, when light-rays are emitted from the center of the screen, mirrored on both vertical and horizontal axis. The screen flashes and a face of a woman appears in the middle of the screen where the 3D object has disappeared and where the light-rays were emitted from and the music stops. After a short period of loading - well, depending on the speed of your diskdrive - the music starts to play a slightly more cheerful tune and another table is being displayed, which is a bit similar to the one with the column in the middle - It kind of looks the center of the screen is the origin of a texture and the viewer is being moved around this vertex. This effect is being removed after a short while, too, to make room for another background over which another silvery environment-mapped 3D-object appears that also looks a bit like a stone, which again rotates around a little before it again disappears. On screen appears then the face of a friendly looking monster (kind of paradox in some way) while a little scroller moves upwards on the left side of the screen. Most probably, this screen runs in midres. Right after this, a freaky background is being brought on screen looking like an awful lot of blue snakes wound into each other with a transparent 3D-DHS logo appearing over it, that again rotates around for a while and is most probably also environment mapped.. This final effect concludes the demo, as a freaky and alien looking "68000"-logo appears on screen, fades to black, fades in again in b/w when the end-scroller appears over it. In the end-scroller, the story behind this demo is being explained, and before one judges this demo, this story should be read. It explains a few things. ;-) Nevertheless, we're here for judging this demo so here we go. If one is honest he'll have to admit that this demo doesn't contain much that hasn't been seen before - at least effect- wise. The 3D-routines most probably origin from DHS' very own Don't break the oath and have been converted to run on the ST by applying the c2p-technique to it and some 3D-objects look like they origin from Don't break the Oath, too, even if they are slightly simpler. You get to see a lot of either star- or stone-shaped 3D objects, nicely environment mapped, rotating around their own center mostly. The offset-effects are nice-looking and haven't been seen on the Atari too often, so they freshen up this demo in their own way and you also get to see the combination of effects. Nevertheless, it probably looks a bit too much like a slide- show of 3D-objects in some sense, so probably a few more interludes of other effects wouldn't have hurt, but then again, that's also a matter of taste, isn't it ? Also, the graphics window the effects run in is kind of smallish on a large number of effects. And in some way, that is a bit sad to see when you have a static, rotating star-like 3D-object of which edges are being cut off when it reaches a certain angle. On the positive side you must notice that there's no serious breakdowns in speed - the demo usually stays at a very very decent framerate all the time, even on the simple little ST. Graphics-wise, the demo is very consequent and excellently done - whether you like the style or not, you will have to admit that the graphics design is very well done on that demo. Personally, i also respect the way that low-res (for c2p) and high-res (well, ST-low to be precise) graphics have been mixed in most effects. In some screens, when the back- ground is being brought on screen is displayed in normal ST-low resolution, then, when the real effect starts, the part of the background where the effect is being displayed, is converted to low-res (half the ST Low resolution both vertically and horizontally) and on some screens, you have to run the demo twice to see the transition - Excellent work. The music of the demo suits the demo well, even if the second tune doesn't fit the style of the demo as well as the first one does. But everyone will admit that it's almost impossible to make chip-tunes suit this style of darkness and gloom very well, so that as a resume it should be noted that the music is about as dark and gloomy as it can get on the YM2149. All in all, Moving into Darkness is a demo that is nice to watch a few times but since you have seen most of the effects already this way or other, this demo doesn't knock you over and make you beg for mercy. It's a very stylish demo, especially if you like this gloomy type and it's definetly a goody for the ST fanatics who are hungry for new-school demos. The Paranoid Paranoia Click here to get back to menu ! |
|