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By Reservoir Gods http://www.reservoir-gods.com I guess sometimes I have to be more patient. There I was, about a week ago, complaining that there should be releases with original, unreleased code and not simply re-worked intros, and Wham! a new demo from RG with original code by Griff this time! Boy, do I feel awkward! Anyway, on with the review. The demo starts simple, with some pictures fading in and out, only that in the demo's name pic there is a 3D Gouraud shaded pyramid, which fits nicely with the rest of the graphics, as well as the music, which is a cover of a well known Egyptian theme. Then we have a series of 3 effects that were in every megademo a decade ago (and then some more - wow, doesn't time fly by!): The dots sphere, the lines sphere and the light sourced filled sphere. I remember that there were wars over who would display most dots in a sphere. No comment :) After the spheres leave us behind we have more 3D Gouraud shaded objects spinning around. Note that Griff does not use C2P routines here (either C2P was not well known the time he wrote the code, or he didn't like chunky pixels), so the objects are not the size we're used to these days, but look (to me) more pretty and detailed. (also, programmers will note: The objects consist of 7 colours - 3 bit planes!). What makes this slideshow more interesting though are the graphics which accompany them. Different style cartoon & comic figures - very pretty! A conversion of a classic Amiga screen follows, the ray traced animation featured in Enigma by Phenomena. From what I gather, the animation is in a sort of Spectrum 512 format. We then move on to another category of effects that used to be essential in a demo (I simply hate the terms old-school and new-school): Mathematics calculations. For starters, we have the Sierpinski triangle (nowhere near as good as mine! Sorry, but I believe it's true :) and then a fern. The final major effect in this demo is a 3D world with flat shaded polygons representing buildings, space ships, cubes flying about, etc. The 3D routines are a bit inaccurate, but that's the price one has to pay for speedy 3D worlds. After that, a EIL 2003 logo, and the credits and greetings (in a vertical scroller playing the Module of the aforementioned Amiga demo). It has been a well known fact for years that Griff had converted the whole Enigma demo. Indeed, the famous cube was given as a guest part in Leonard's Nostalgic-o demo, and some effects are covered here as well. The question remains though: did we witness a good demo? Well, it's a bit difficult to answer. On one hand the effects are old, and what's more, they've been done a million times before. That wouldn't be so bad if they were done with originality in mind. For example, count the times you've seen a 3D dots sphere. Too many. I know that a sphere one of the most simple objects you can represent in maths, because of its symmetry, but why oh why do we have to see another one? Are we so dried of ideas? But I'm getting too negative here. The graphics, for example, are top notch. Especially the ones beside the 3D objects - they even animate a bit! The music is synchronized with the parts being shown, that's not an easy thing to do mind you! Just try it yourself one time! And finally, all the effects run at a very acceptable frame rate (I don't mind they don't occupy a big part of the screen either) What's the verdict then? Well, for me it was a nice trip to the demos that we used to see very frequently, but also a wasted chance at creating something truly awe-strucking(with the same code). An average demo then? No, but not something you'll load too many times. GGN/KÜA software productions/Alive Team ggn@atari.org |
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