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______ ______ ______ .::::: .:: .:: :::::. / /_____ / /____ / \ .::.. .:: .:: ...::: ___ / // _ \ / / /__<_ -- >.:: .:: .:: .:: / /_____/< ____>___/_____/ / /______/.::::::.:: .:::::: :::::' < - / \_/ / /_____/ / ___ ___ ____ /_/___ ______ ____ \_____/ /_______/ /_____/ / _// __>/ / // // __>/ / / /< / /_/ \___/\__//_/ \___/\____//___> -- -- -< Demo Reviews from the Error In Line #3 >- -- -- Echos by Evolution, Dead Hackers Society, New Beat (Falcon030) An Error in Line-party without a swedish Falcon-contribution ? Unthinkable. Even though DHS concentrated on the ST rather than the Falcon in 99, they won the Falcon-compo with their Falcon demo. In 2001, DHS' extremely stylish "Don't break the Oath" competed hard with Escape's winning "Hmm ..."-demo - and everybody hoped to see Mind Design's demo as well in 2001. Well, Mind Design is history, as is Wildfire, and they formed a new group named Evolution and instantly teamed up with DHS and New Beat to release a demo named Echos on the "Error in Line #3", held 2003 in Dresden. The demo starts with a black and white, very DHS-like "Evo DHS NB"- logo and the music begins to play by a very drum'n'bass-like sequence. The screen fades and a blue stripe appears on screen in which a lot of blobs are rotating in some kind of a plane, each leaves tracks behind that slowly fade away. This effect is not kept for very long until the screen fades to scroll in a graphic of some devil-like face seen from sideways and an environment- mapped 3D-object, star-shaped, fades in that rotates mildly around its own center. Following the beat of the music, the screen flashes and fades again and the 3D-object jumps sideways once. This is being fade down after a while, too, to make room for blobs that are plotted in a 3D-space and rotate around the imaginary center of this scene as well, again flashing and fading gently to the music. The effect vanishes and on-screen appears a cat, overlaying some blue- and yellow flat-shaded boxes and almost instantly fading "behind" the blue and yellow boxes. The blue and yellow boxes actually form the swedish flag and move just around the viewer once, bouncing up and down very slightly. Again, the screen is faded down to make room for another of the 3D-object-effects. This time, it's a semi-transparent star-shaped object overlaid with the blobs from before in mild orange and gold colours, rotating around its own center. A little deja-vu as the blob-effect from the beginning is a little bit recycles, once again blobs in a 3D-plane are rotated on screen, resulting in a "galaxy"-like effect and all of a sudden, blobs start to "go all up to the spirit in the sky" (or someplace near that), leaving a trace of their movement that slowly fades, too. The last screen is again a flat-shaded 3D world, a little room with 2 bridges and a cube, rotating in thin air, on a plane. Colours are mainly brown and gold, the background is a blue that fades to the upper border of the screen. The viewer is whirled around a few times around the cube, before that screen fades down, too, making room for a picture of an exploding planet, of which planar 3D-logos emerge towards the viewer, forming the words "dhs", "evo" and "nb". The screen is white when a graphic of a girl with some psychadelic ornaments around is displayed on the left, while some kind of an "end-scroller", taking the other half of the screen, scrolls upwards. Like any demo, this demo has its strong and its weak points. The strongest point, in my personal opinion (which is to be argued) is the music. Not only did Thomas manage to write a replay-routine for his ace ACE-Tracker which is being used first time in this demo, in time, he also made up a soundtrack that is excellent and fits the demo very very well. Also, graphics are not bad. The choice of colours is good as with any Mind Design-production and the around graphics are good, too, even though they do not match each other very well. Besides the galaxy-blob-effect displayed twice, this demo hardly bears any new and unseen effects, unfortunately. The 3D-object have already been seen in DHS' demos before, so were the blobs rotating around a fixed center. And flat- shaded 3D like in the swedish flag or the 3D-scene are nice to watch and well presented, but bear nothing really new either. One weak point of this demo might be that it's slightly buggy. On appearance of the screen where the cat is displayed to fade behind the cubes, my (unaccelerated) Falcon stops the music and screen built-up is corrupted, and when i turn on the accelerator, the music stays on and the screen is displayed okay, but the end-music stops in the middle of a beat. The weakest point of this demo, however, is its speed. Without accelerator, the galaxy-blob-effect is already slowish but the mapped 3D-objects are very slow, which results in rather bumpy movement. The filled-vector 3D-scenes are okay in speed, but still look a lot better with an accelerator. So this is what makes the demo a little hard to judge. On the one hand you have an excellent music and well timed light- and movement effects, on the other hand you have very slow 3D-effects and - without wanting to sound harsh - flat-shaded 3D worlds have been moving on the Falcon's monitor ever since the glorious times of Eko in 1994. Then again, Thomas' ACE-replayer definetly steals 100% of the DSP- and surely some additional CPU-time so that 3D-scenes like Eko presented are impossible to synchronize with Thomas' excellent sound- track. Then again, a demo lives primarily by the effects it shows and not by the complexity and power of the music-replayer used. The music is the strongest point of this demo, the demo itself is rather mediocre as it displays effects seen before in a rather mediocre speed. The Paranoid of Paranoia Click here to get back to menu ! |
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