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[ Back to main ] 7. Epilogue: ========= In 1990, the TT seemed a very very powerful machine. And it did quite well for some time, being sold as DTP- and Layout computer in conjunction with Calamus and Digital Arts' software. Nevertheless, the TT never conquered the homes like the ST did. It didn't play any ST-games and there were hardly any TT-compatible games. Besides a few 3D- or 256-colour demos, the TT never saw any demos either. Besides "Sweety" by DHS, the TT does not run many ST demos until now. By this little documentation i hope however that this situation can be improved. It is not very hard to write games or demos in a TT-compatible way if you mind the aspects discussed in this little documentation. Old-school demo-effects will never work on the TT - on the Falcon, there is at least the option to switch the CPU and Blitter to 8 MHz and when also switching all caches off, the Falcon can behave very ST-like. The TT can't. The CPU always runs at 32 MHz, the bus always at 16 MHz. The video-timing is totally different because the TT only supports VGA. Additionally, there's the separation between TT- and ST-RAM to mind. However, new-school effects can easily be done in a TT-compatible way. Chunky-2-planar conversion works on the TT similarly to the ST and Ray of .tSCc. even found quick ways of doing 256-colour-c2p (thanks to the Amiga community) - and when doing new-school effects, the additional power of the TT's CPU along with the TT-RAM can achieve a stunning performance. Frankly, the less your program relies on hardware-accesses, the more ST-compatible the TT will behave. Enjoy, The Paranoid of Paranoia 2002 for Alive Magazine [ Back to main ] |
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