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------------------------------------------------------------------------------- The MJJ incident ------------------------------------------------------------------------------- or How Sprites Spoil the Scene or a recipe to flood a BBS with demotivation and ignorance The internet is without a doubt a marvellous invention. It connects everyone with everyone else, across countries, continents and borders and it gives people like us a chance to exchange software, hints and opinions throughout the world. Especially the exchange of opinions is something that several people have a severe problem with. Now picture the following. A very old-school french wiz-coder named Leonard is hooked on producing more non-masked 2-bitplane sprites on screen than anyone else - that's fine with me. Certainly, i can't beat his records and if it's fun for him - who am i to argue. Then the Spiceboys come up saying that they can beat Leonard's record - as usual with a blinking eye - and while Leonard says that the Spiceboys bent the rules a little to achieve the amount of sprites, he smiles and says he accepted the challenge. That doesn't prevent one so for uninvolved german from jumping at the Spiceboys, saying that they cheated, that they're not according to the rules and that they certainly didn't beat Leonard's record. Now, it's kind of hard to argue about whether the Spiceboys did or did not beat Leonard's record. The so-called rules of this competition have been done by people that left the scene a long time ago and certainly won't care anymore. Besides that, both screens depend a lot on code-generation and precalculation of all possibilities - and the more precalculation is done, the less realtime there is, and the less realtime there is, the more the resulting screen becomes like an animation. But that's not what I wanted to argue about. What I wanted to argue about is the way the DHS BBS was flooded with angry contributions by someone who was not involved at all, who neither released a sprite record screen until now nor will do so in the next coupled of years but who somehow decided to defend all old-school coders and their work from anything and anyone who might ask for the sense in their doings. However, it certainly kept the people busy arguing on the DHS BBS and IRC for quite a while - if we had as much lines of source-code as we had bulletin board entries, we'd certainly see a multipart demo by now. Let's do a little time-warp. There once was a famous group named MJJ Prod. I still remember the first time I ever downloaded something from an ftp-server from the directory named /pub/atari/gfx_demos/ and it was called Anomaly by MJJ Prod. To be discovered later were great demos such as Mostly Harmless or Canari by MJJ Prod. All these demos featured excellent technique, design and had a unique feeling of an "easy approach" to making demos - you saw that the MJJ crew obviously enjoyed what they were doing. By the time, MJJ Prod. vanished, too. Their latest production known to me was "Canari", a rather small but very impressive little demo presented on a Gigafun party. After that, MJJ Prod. was to be considered silent. Now, MJJ tries a return with slightly varied members. While Fel'x seemed to have belonged to MJJ Prod. Right from the start, several others have joined that weren't very famous until now. And by now they have released for example a slideshow presenting the work of famous MJJ graphicians, including high-colour pictures converted to 16 colours by the famous Floyd-Steinberg, and a music player with several already known modules. Now that isn't exactly the quality of MJJ Prod. that people are used to. But obviously, they go wild if you tell them. Moondog has tried in a rather - for his own standards - mild way and even insisted on not wanting to offend anyone - No use. The people in MJJ Prod. As today try to both live on the hype that people still connect to the name MJJ without actually being able to feed that hype. Once again, the DHS BBS was being abused for a bloody revenge on moondog with a rather pointless result. While the people in or next to MJJ Prod. kept slapping their backs for being such a great crew, more or less the whole rest of the Atari scene expressed rather critical opinions about the later MJJ releases. At this point, it might be interesting to see that these two topics have resulted in far more lines of written text on the DHS BBS than the announcement of parties (ParaCon 4, EIL #3) or the discussion of releases (UMD, Invitros) - if people were that active when writing for one of the diskmagazines, there wouldn't be so large delays between the releases for sure. But why do people spend so much time defending themselves against a presumable attack by a diskmagazine editor who is known to have a strong connection to the past rather than the present and who is not really famous for being very cheerful in general - and who even did try to find a very balanced view on everything thigs time ? Why does someone, who is not involved in current demo releases nor has been involved in nor will be involved vividly defend the rules of a competition that has run out about 10 years ago against something that was more meant as a wind-up and didn't insult anyone badly - At least not the one the joke was aimed at ? Whatever the reasons are - they're pointless. The discussions around the topics above are senseless and instead of spending a lot of time arguing why a certain product was hot or not, maybe people should invest more time into developing better products ? It's not easy to criticise. There's a large difference between just saying "this sucks" and carefully distinguishing what of a demo or game is good, what is bad, how it can be improved and what people expected of it. But in both discussion mentioned above, it's obvious that certain people might also have to learn how to handle critics. By just feeling insulted, calling the critic names and ignoring all attempts to make the best out of it, no one will feel better either. So, dear Atari scene, here's the resume of this article : You have the critics you always wanted to have : Trying to be balanced, objective and also give an idea of how it might be done better next time. Now certain people of the scene should learn how to handle critics. ------------------------------------------------------------------------------- |
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