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Alive 5
                       Epilogue of the Sega Dreamcast

The Dreamcast is dead, long live the Dreamcast.

Since the Atari scene doesn't  bear too many news or  productions to review, we
thought we had a closer look to the final hardware production of a company that
started shortly after Atari  was born and  lived on until today. But the past 3
years finally tought Sega  that surviving on  only the own platform will not be
possible, so Sega decided to drop their  own console, the  Dreamcast, and start
to produce for other company's systems as well.

Obviously, Sega had learned  from companies  like Atari, because Sega follows a
trend there. When Atari finally saw that having a range of  products (Atari TOS
compatible computers, Atari  DOS compatible  computers, portable  computers and
video games) does not work out anymore, they decided to drop their own computer
support (end of  Falcon, TT, PC  and Portfolio) and solely concentrate on video
games, namely the Jaguar. Sega did just  the same when  the Saturn did not sell
very well. They dropped their  support for  basically every of their own system
to concentrate  solely on  their  next  project, the  Dreamcast. For Atari, the
Jaguar did not succeed to rescue Atari either so they started to sell/use their
licenses to sell games on other platforms - like Tempest 2000 on the PC.

Sega, finding out that the Dreamcast does not succeed to rescue the company's
hardware platform decided to port their games to other platforms - like Sonic
Advance. Atari didn't survive this step, the last real successful project was
too long ago, the company's  name had  faded already and  chances  to  engage
another project as final rescue was prevented  by Jack Tramiel himself. Atari
was sold and is dead ever since.

In contrast to this, for Sega, it  looks like it is working out. After a really
bad start (SegaNet, an american ISP specialised on  online games, went bankrupt
pretty quickly), it looks like Sega is actually making it. Sonic on the GameBoy
and GameCube sells well, and their projects  for PS2 and X-Box (obviously, they
have a contract with Micro$oft) are filling their empty accounts once again.

Certainly, Sega also was one  of the most  important pioneers of the video game
era and it is sad to see  that  now in  2002, after  having produced  their own
video game systems for more  than 15  years now, finally  leaving the  hardware
business. Then  again, would it  have helped  anyone if  Sega had  persisted on
their own console - and die heroically, but die after all ? If so, some company
had bought out the most important licenses of Sega anyway and used them to port
games to PS2, GameCube  and  X-Box just  as  well - Like  Hasbro tried and like
Infogrames does now with the name "Atari". In that case, it doesn't change much
- besides the fact that Sega games are still Sega games.

And that's still better than no Sega at all.

End of transmission
End of the Dreamcast

The Paranoid
of Paranoia from the Lunatic Asylum

Alive 5