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. . . .. ... ....._.._.__..___..__._...... ... .. . . . _________ ______.____(___)_______ ________ / ___\___\ | /__( _ __\ ___.____.___/_ __ \ ( / _ __\ / \ __/ ) \ / ) \__ \__) \____( __/ )______( )______/ \ /\________/ . ..._.._\________/_._..._.\____/._......_.\___/\___/.__._.._... . Chu Chu Rocket! by Reservoir Gods (2001) [STE/Falcon] Remember Alive's previous issue ? I remember having advertised the Sega Dreamcast as a good buy since it has gotten so cheap and has some really great games. And Chu Chu Rocket! is one of them. So what could be better than a conversion of this nice game for you to play on your very own STE ? A good conversion would be better. And this is a good conversion. So, since ST Survivor has already explained the game in every detail i just want to give a second opinion about this game and about the conversion. The game is obviously not anybody's taste. Some Dreamcast reviewers loved it, some hated it. It was one of Sega's most urgent attempt to finally get online-gaming going on the Dreamcast - you can play it over the internet using the internal modem of the Dreamcast - and like most other attempts, it unfortunately failed. But that doesn't change the game itself. The 1 Player puzzle mode is intriguing, very wisely designed levels, a simple principle and yet lots and lots of options and very very indirect impact of your actions on what happens on screen keep you puzzled (and puzzling) for hours. The 1-2 player mode is perfect for two players that don't like to compete. Solve puzzles together, but keep in mind that you may only set 3 arrows at once, that there's a time-limit and that each level features a goal - sometimes even in such a twised manner that you ought to feed the cat and yet cannot get the tracks of the mice and the cats to cross anywhere. The game is definetly crowned by the 4-player-maze mode in which 4 players play at once, trying to snatch as many of the mice by guiding them into their own rocket and luring them away from the other player's rocket, yet trying to get rid of the pesky cat that walks the same patterns as the mice do ... Fast, furious and sometimes barely controllable fun is the result - heated up some more by having special mice that activate certain game-modes for a while ... And if you don't have 3 friends to play this game with, the computer is even capable of taking over. What would this ingenious concept be worth without a good implementation ? Well, luckily, the Reservoir Gods did an excellent implementation. It took them a certain amount of bugfixes, but now it's really doing its job excellently. The decision to go STE or Falcon was a wise one. The Blitter makes programming sprites a lot easier on 68000-based machines and yes, there are lots and lots of sprites on screen. Besides that, the DMA-channels of the STE enabled the programmers to have the original sound-effects of the game - if you have 2 MB or above. Finally, of course the 2 advanced joystick-ports of the STE and Falcon are badly needed for the 4-player-frenzy this game is famous for. The framerate is pretty good even on the simple 1040 STE and at least from my point of view it always stays at a level where the movement on screen is slick enough for you to control. The music consists of chiptunes that all start with the original theme from the Dreamcast version but then turn into something completely different - Well done, the music accompanies the game just perfect. And finally - the levels are original! Yes, there is actually no difference if you play Chu Chu Rocket! on your STE or your Dreamcast - besides minor differences in graphics and music, they're just the same. Speaking of graphics, they are quite good, too. Now to be honest, they are not astonishing but good enough for a game like that. And after all, who wants to get lost in too detailed graphics when there's a horde of mice to guide away from your neighbour's rocket ? You can't mix mice and cats, the background can clearly be identified as background and that's much more important in a game like that than miniature details that might spoil the overview. So, like said in a famous commercial, "Atari owners win again" with this great game. Chu Chu Rocket! by the Reservoir Gods is just the best game that happened to the Atari community - especially the STE people - ever since Dynabusters+. It is fun, fun, and nothing but fun, you can solve the puzzles, play the missions or if you have at least 1 human player, it`s even more fun playing in competitive mode. This game also proves that it still pays out to invest time into developing a game for the ST. It must have taken ages to design all the levels, working on the AI for the 4-player mode, getting the timing, the behaviour right and one hell of a lot of testing. But the Reservoir Gods have succeeded. Everything about this conversion is as good as it gets. The Paranoid/Paranoia of the Lunatic Asylum |
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