WOLFENSTEIN 3D ON
ST
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Note of STS : first of all, the following text was written by Ray a long time
ago and a new beta is still in progress and should be released soon. You can
get this beta from http://rayhq.linux-site.net. If you want Ray of tSCc to
complete his ambitious porting to the the humble ST then do not hesitate to
support him via email to reimund.dratwa@freenet.de.
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I'm proud to present you the first test-engine (v1.0 alpha). for those of you
who don't know yet, tscc is going to release a wolf3d port supposed to run on
atari 16/32 bit platforms namely the ST-series and compatibles. it's supposed
to be a port, rather than a wolf3d clone like "destruction imminent" or
something. Talking of "destruction imminent", mates I don't want to blame this
game, but this port is at least gonna look and behave alot better since it has
real slice- mapping and it features the original wolf3d graphics.
Features of the current version:
- dynamic codetable-texturemapper (texturemapped walls)
- byte chunk2planar conversion in less than 2.2 vbls
- fisheye-bug fixup
- thorough optimized raycasting algorithm
- keyboard controled player movement
- completely runtime generated lookup tables (low file sine)
- running at 152 x 76 pixels (doublepixeled)
- split-palette, one for game one for status-bar
- pure M68000 asm rewrite
Nevertheless many features have yet to be added before the game can be
completed... However the engine runs at 10 to 15 fps yet, though. a major
optimization will be a possible hardware-acceleration for blitter-machines like
the STE, the MEGA ST or even the FALCON. Read below to see which features will
have to come.
Features to be added soon:
- horizontal wall redrawal (atm the engine casts for vertical walls only)
- moveable walls
- player to wall clipping (you can still run through walls)
- sprites/enemies and enemy-engine (major slowdown)
- blitter support for STE/MEGA etc.
- resizeable game window to accomplish reasonable speed on ST machines
- doors
- sound-sample replay (maybe)
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Ray of tSCc reimund.dratwa@freenet.de
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