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Stardreamer
a space trading, combat and exploration game for the Atari Lynx
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by
Karri, Teddy & Marika Kaksonen, Thomas Harte, Rick La Fleur
Source : alt.games.lynx
The Stardreamer is an open game with a storyline and an objective. You
can be a honest trader, a space explorer or a space pirate. Just
remember to check the news every now and then. The galaxy is changing
and a new era is about to begin...
Flight Controls
- 8-direction joypad is used for steering the craft
- A+up/down for adjusting flight speed
Navigation and trade
- A+left/right for looking left/back/right/ahead
- Option 1 to access cockpit/map/galaxy
- Option 2 toggles cockpit/fullscreen
- Pause will pause the game
- Restart takes you to new/load/save game dialog
- Flip screen will flip the screen
While docked or in map or galaxy mode
- A for planet description
- B for local pricechart
- A+B for activating engines/hyperdrive
Combat in space (the very short version)
- A for 3 seconds to get a missile lock on the enemy
- A+B fire missile
- B fire cannon
WANTED - GRAPHICS DESIGNER - WANTED
Thomas Harte in alt.games.lynx wrote:
The screen size is 160 by 102. The scanner has to be much smaller on the Lynx
than on the original Elite. The scanner has to be drawn as a bitmap. The rest
of the game could use sprites. I imagined a severely cut down bottom section.
The scanner reduced to a transparent corner segment, maybe bottom right, gun
temp top right and a compression of all the energy bars top left. Additionally
the full thing could be brought up with option 2, and the bottom left of the
screen could flash up warnings such as 'warning : altitude low / cabin temp
high / fore shield low / etc'. Continuing my thoughts, I reckoned maybe button
B for firing, and holding A and then using up/down to adjust speed. While A is
pressed, left/right could operate as look left/look right, where you can tap
left or right twice to end up looking backwards. Other information screens
(local starchart, local pricings, etc.) could be flipped through on option 1.
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