LYNX GAMES IN
PROGRESS
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I could have merged these two articles into one but for unknown reasons (bug ?)
the shell refused to load 8 160*100 piccies in a single textfile :( Here comes
then the missing games projects that should have completed the first part.
You can reach this ambitious gfxman at bbankhea@polymail.cpunix.calpoly.edu
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Ruin Hunter(tm):
Game type: Forward scrolling Puzzle game
Approximate time to arrival: Once Z-t finds a Lynx Programmer.
ComLynx? 2
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Overview:
A cool breeze hits your face as you walk over the flower laiden ridge. After
re-checking the map for one last time, you and Pii talk it over, decide that
you've been going the right direction the whole time, except when you went west
rather than east, or was it east... Ahh, the spire, it looks just like the one
on the map!! You both sigh a heart felt "Ahh, this is the place". That old lady
was right, this place is straight out of the fairytales, castle and all. Now,
I'll have to get, here it is, a magical rune, well I love adventure and for 780
pieces of gold I'd honest, or a fool to leave that, this is going to be cake...
Join Ivy and Pii, two femmes that LOVE to hunt treasure, from the shores of
Barugn to the Woods of Leila, they have been there. Ivy the leader of the two
(sometimes) has come across " a sucker " who she thinks has sent them on some
goose ase for a magical rune. Little does she know that this may be one of the
most adventurous adventures the two have ever embarked on (except when they
went to Fermone's Castle). Help Ivy and Pii to find the rune, have an adventure
and get rich!
Gameplay:
Ruin Hunter will likely resemble Electrocop in gameplay, Ivy and Pii will be
able to run into the screen, to the sides, and back out of the screen like in
Electrocop. There are no real monsters per-say, so this game is mainly a puzzle
game. Dogs, bats mummies, and knights are about the only enemies in this game.
The two player mode allows both players to collect keys and treasure.
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Ripshaft(tm):
Game type: Wireframe Hovercraft Racing Simulator.
Approximate time to arrival: Once Z-t finds a Lynx Programmer.
ComLynx? Planed 4
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Overview:
Its 2095, and racing has gone Balistic... The light goes green, and boooom,
with a super sonic blast, the Ripshafters speed off from the line. You are
nearly in the prime position, as another racer starts to cut you off, words of
your past enter your head, "If they get in your way, blow 'em out of it!", with
that, the magic trigger is pressed, and you let off a few rounds into the
hovskid in front of you that'll teach them to shove hot fumes into your face...
Welcome to the future, welcome to Ripshaft. As Chance Wilks, an 18 year old who
knows his stuff, you must pilot your hoverskid in the world of Ripshaft
championship.
Gameplay:
Ripshaft will try most to emulate the famed Wipeout for the PSX. Certain little
things will be left out as to increase the frame rate, and decrease the
confusion rate (you know how wireframes are !). Most f the aspects are
programmer based, so once the game is closer to being done, more details will
float to the top...
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Burn Rubber(tm):
Game type: Sprite/filled polygon Racing Simulator.
Approximate time to arrival: Once Z-t finds a Lynx Programmer.
ComLynx? Planed 4
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Overview:
The approching turn takes its time before you finally apex. A backmarker nicely
placed at the exit lane. You press it on as you try to overtake the backmarker
car ahead. It takes you into the corner with it, you break line, go wide, and
pass him now its own to 3rd place, and there are several backmarkers and curves
ahead though, so it won't be a peaceful stroll...
Gameplay:
Burn Rubber has a Semi-Polygonal structure. The cars are polygons, and so is
the road surface. That is all. The rest of the graphics are sprites. The cars
could also be considered for sprites, if they are placed together in another
program, then zbuffered. This semi-polygonal structure was chosen after playing
Hard Drivin', a great game, but just a bit choppy. This game does not allow you
to turn 360degrees, but rather about 60 degrees off to either side of the track.
Possible expanding on the modeling approach, this game could use cars with the
same simple graphics model as the polygon cars now, still giving a simulatorish
look. However the the game play may be a little different, yet I have to see
how this looks...
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Gp Zeta(tm):
Game type: Overhead Racing Game
Approximate time to arrival: Once Z-t finds a Lynx Programmer.
ComLynx? Planed 4
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Overview :
Life in 2212 is finally gotten to the point of near perfection. Megalopolises
have sprouted up in areas as remote as Mezen, Russia. Racing as well as other
sports are still popular, however racing is about to lift off.
Aliens have landed, and out of galactic commerce, have invited earth to compete
in their intergalactic circuit. One Earth driver can be chosen, and will race
for one of the ten alien constructors. You will have to prove your self on the
demanding circuits. Remember, 4 eyes or 6, you gotta race'em !
Gameplay :
Gp-Zeta will incorporate powerdrive rally style arcade physics. GPZ will try to
incorporate the best aspects, such as tire skidding and smoking effects. GPZ
will try to give a solid look/feel, as well as addictive play in stream with
"CyberSpin" and "F1 Battle Grand Prix" for the SNES, both are good examples of
overhead Racing games...
GPZ will also incorporate a three level parrellax scrolling effect to give
buildings, tall towers, and trees, a 3D effect, as their different levels
will scroll by at different rates. Other features will include 4 player
duels, and four player championships, as well as a Password game save
feature for (1) player games. I hope GPZ to be _THE_ pinacle of topview
racers for portable systems, as well as second only to Powerdrive Rally.
Z-technologies(tm)-----------------------------------------------------------
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