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STS's part Here it comes at last : the second issue of aLiVe! I have to admit I was inactive for a while and now we have too many articles. As a matter of fact this issue is about half the size it was a couple of hours ago. The removed articles and eil2 reviews will be found in a special issue that should be out by the end of the week so check it out fellows ! I'm a bit tired now and since Chris wrote quite a long editorial, I'm gonna let him entertain you while I'm putting the final touches to this issue. ------------------------------------------------------------------------------ CiH's *Barely* Alive! post-EIL editorial Bit! WARNING! This text has been thrown together in a hurry! It's the day after the party, well a couple of days after, and I'm unpacking my bags, boggling at the activity levels on the DHS site and bulletin boards, not to mention the size of some of the demo downloads. (But hey, quality doesn't come cheap!) And Sebastien asked for me to write my part of the editorial for this second issue of Alive! So here I am... The big Easter coding parties over the years have always shown the next major steps that are being taken in Atari demo making. The competition viewing screens acting like a crystal ball for what we're going to be seeing more of over the next year or so. So why not consider the following... We start our tale in 1993, with the first Fried Bits Party. Not the most obvious place to illustrate the point perhaps, but the first decent Multi- part demo 'Warum', kicked out by those brilliant Austrian Falconeers, Lazer, came along. By 1994, at the second Fried Bits, rewarmed versions of Warum were being churned out quite routinely by the rank and file groups, but Lazer were still leading the pack with the first really heavy-duty epic megademo for the Falcon called 'Ungto' (Alright, 'Autowaschen Verboten' if you insist!) From this, you can possibly see where some of the inspiration for the hard disk breaking 'Obnoxious' megademo came from a year later!? The 1994 Fried Bits was also notable for the Mugwumps 'Psychedelic Knockout' trance demo, which had design repercussions of its own a year later, and more of which shortly! 1995, and the ever so memorable third Fried Bits party came, with a whole new level of ambition and professionalism in Falcon demo design. Lazer took the Mugwumps multimedia idea to new heights, and the 'Lost Blubb' demo is still a classic, providing demo entertainment to the unitiated, even today. Meanwhile, EKO and Avena were taking great interest in the complex art of making 3-D worlds. The DSP on the Falcon was the next place where great things were expected, with EKO taking the lead here, with their wonderfully smooth flat-shaded but multi-faceted alternate realities. Things stagnated a bit in the following year, the Symposium '96 was notable for a falling away in the number of 'big' demos, but here, the trend was for more excitement in smaller packages, where the first really good 4k intros were seen. We fondly recall Lazer's last outing in a 3-D space in 4K, not to mention a strong wireframe presence from tSCc, and of course, the 'Crash and burn in hell' Godtro from those cold and cheerless christian coders Spirits. This set the scene for future 4K releases of ever greater ambition, culminating in a lot of full demo scale productions in the latter 1990's. Around this time, a lot of the old crews swept themselves away. The Atari scene was navel-gazing, instead of paying close attention to its monitors, and was concerned it was 'dying'. It took another lone coding hero, Tat, at the Easter Siliconvention '97 party, to snap them out of their stupor, with the first really convincing DSP-based 3-D demo with added textures to make it to release. I am, of course, talking about 'Sonoluminescenz'. These were the new heights to which the rest of the scene had to aspire to overtake now! Were they up to it? They ducked the challenge for a bit. 1998 saw the interesting, but not traditional Easter Alternative party in snowy Finland, where the main interest was for an obscure 8-Bit system called MSX (which could kick a fair bit of ass itself to be fair!) One of the people who ducked the challenge was Tat himself, who announced his retirement from the scene in 1998. It would seem that the best early chance of challenging the supremacy of 'Sono' had gone, we would have to wait a while for the rest to catch up. In 1999, the first Error in Line party saw that there was still a lot of active Atari sceners out there. For this party, the "humble" ST was the recipient of the best demos. From the hands of Defjam of Checkpoint, who was practically the only coder working on the ST at a Falcon-dominated Symposium '96, came the greatest ST megademo since the 1993 'Froggies over the Fence'. Most of the other better demos were written for the ST too, the Falcon getting some fair to reasonable productions, but seeming to stand still on this occasion. Last year saw a shift of interest to Poland, where the SV2000 didn't quite manage to live up to its potential. The releases were interesting and had a lot of potential to really rock, but suffered from a tendency to be half- finished, and for their coders to give up in mid-code. Was this the real death of the Atari scene? But straws were in the wind, with Sqward of the Mystic Bytes showing it was still possible to push the limits of the Falcon, and Mind Design to start using some new techniques such as MP2 replay and accelerator hardware. But now, the second Error in Line proves that 2001 is a GREAT year for Atari demos! People who were quiet for years suddenly spoke out with their latest releases. The greatest surprise of the party, was the brain-blasting DSP- bending tour-de-force by Escape, which even overshadowed the monster 3-D productions from the Swedish side of the scene! The future has two co- existing possibilities, one of which shows total mastery of the basic Falcon hardware, and the other making better use of expanded hardware. The only concern is the currrent low state of ST releases (although they got their own great megademo from the best that the oldschool French scene had to offer !) EIL part 2 was surely the revenge of the Falcon! We know what is expected for the next time, greater quality, ever more kicking effects, more DSP 3-D, even better music. The challenge has been set, as always, BEAT DIS! The Atari scene rises from the dead once again, may it still have many years left in it!! CiH - For Alive! Mag - April 2001. |
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