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The Video Games Guide "From Pong to PS3, over forty years of computer and videogames" by Matt Fox Sometimes, among all the socks, solar-powered egg-timers, and general Xmas strangeness, you get a present that you actually wanted. Sometimes, the idea of giving a significant present-giver a list to take ideas from actually works. And even more incredibly, she then manages to correctly identify your heart's desire from a blurry crudd-o-vision 0.1 megapixel mobile phonecam picture, which is blummin' amazing, come to think. Which is how I came to set eyes on 'The Video Games Guide' for the first time on Xmas day. The format is simple and appealing, a big softback at 550 pages, crammed from end to end with mini-reviews of famous and obscure computer, console, and arcade games, right from the first 'Computer Space' game made back in 1962. I am put in mind of the tirelessly comprehensive 'Guinness Book of Hit singles', which sort of did a similar thing to the music business. This book offers to be "A truly essential reference book for the gaming fan and the industry professional alike".It is laid out alphabetically, and is designed to be dipped into at random, or if you are on a search for a favourite title beginning with the letter 'F'. And indeed there are lots and lots of reviews, all rounded off with a star- rated system going from 1 - crud, to 5 - all time classic. Matt Fox the author is quite fair and accurate with his reviews, and isn't afraid to pull any punches where a game turns out to be a big pile of steaming brown hype. He manages to cover a huge range of time and hardware, everything from the first arcade and mainframe-based games, through the home computer and console years, down to current and next-gen systems. This is both a strength and a weakness of the book. I don't think it was Matt's intention to offer a book with every videogame ever made, but the blurb on the back of the book-jacket is misleading, as it refers to it being "The first ever comprehensive guide to computer and video games." This may well satisfy casual browsers with superficial interest, who will think that the whole subject is covered in a single volume, brilliant, by 'eck! but almost as soon as I opened the book, I started to play another game, nitpick for the missing entries! Looking at it from a narrow, parochial, and 16-bit viewpoint, I immediately came up with a serious lack of games like Brattacus and Captain Blood. Considering that he is trying to highlight the quirky and unusual releases, this is a serious omission. Likewise, most of the Bitmap Brothers catalogue was missing, although Speedball and Chaos Engine got in there. There was a total lack of any of the interesting Digital Image Design games such as Robocop III and Epic. And this is only what I came up with off the top of my head! Considering that obscure releases like 'Zeewolf', an Amiga game, made right at the end of that machine's lifespan, were included, you have to conclude that this anthology is a close mirror of the author's own collection, and not at all the 100% comprehensive guide that some people may have been led to believe? I don't blame Matt for giving the generic film licence shovelware platform games made by US Gold and Ocean Software a miss though ;-) As this book has been done as a one-man band, the choice of subject matter tends to reflect his own preferences and prejudices. The Acorn BBC micro manages to get a decent amount of airtime in here, which might reflect a historical pattern of ownership of that machine. The Atari ST (as opposed to Atari arcade) hardly rates a mention, usually being tagged on behind the Amiga when it comes to describing 16-bit games, apart from rare releases like Dungeon Master and MIDI-Maze, where there is no way of ducking that issue. (You might be pleased to know that Dungeon Master did rate five stars though.) Another weakness is in the inconsistent treatment of sequels. For example, Starstrike 3D and Starstrike 3D II rated separate reviews, but 'Frontier', the sequel to Elite, was only mentioned in passing in the main 'Elite' review. There are other things to mention. There is a great screenshots section in the centre pages of the book, with all the five-star all-time classics shown here. There is a useful glossary of terms at the end, a list of awards for different games, and a chronological section which lists all the reviewed and referenced games year by year. This is a good book to dip into, but if you are looking for a particular favourite game, there is an even chance you may not find it and come away disappointed. I think there is too much claimed on behalf of this book. It is NOT a comprehensive guide to everything ever coded that calls itself a videogame. It could be a good reference point if you are doing your own research, but it would need to be taken in conjunction with other sources. In my opinion, the ultimate guide, or even a decent history of videogames has still yet to be written. Matt tried to do too much and perhaps should have pared the book down to more detailed write-ups of the five-star games, in a chronological order, and why they influenced future development so much, but that's my opinion! However, considering it on its own merits, Matt did a pretty decent job. Pro's.. Nice and attractive format, wipe clean cover etc. Shows a lot of hard work gone into it. A pretty good round-up, if not comprehensive, the main points are covered. Mini-reviews are objective, fair, and accurate. Con's.. Misleading claims made for it, the back cover blurb writer should be shot! Random choices of the more obscure games, no clear case made why they went in when other more deserving titles didn't? Erratic treatment of sequels, some went in, others didn't. CiH, for Alive Mag,Dec '06 |
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