News Team Current issue History Online Support Download Forum @Pouet

01 - 02 - SE - 03 - 04 - 05 - 06 - 07 - 08 - 09 - 10 - 11 - 12 - 13 - 14

Alive 14
ZNAX by Paradize

        2006 has been a good year for Jack Tramiel's old grey box.  The 
        D-Bug group have been busy fixing and cracking loads of games to 
        make them more compatible with the range of Atari computers (see 
        the extras section), lots of previously missing titles have been 
        found and there have been a few new releases too - most of which 
        have come from the Paradize team.

        Released at the same time as Nuclear Waste Dump, Znax is a
        simple and short puzzle game designed as a 'disk filler' and to
        test the group's new GFA library.  It looks very similar to
        PopCap/Astraware's classic Bejeweled game, but instead of
        swapping the tiles around the screen to match up lines of three
        or more, in Znax the aim is to create the largest possible
        squares (or rectangles) using nodes of the same colour.

        To do this, the player has to identify four tiles of the same 
        colour in a square or rectangular shape, and simply click each 
        corner with the mouse.  If correct, the box selected will be 
        filled with randomly selected tiles and your score will go up. 
        Obviously, the larger the area, the higher your score is 

        Essentially Znax is a very simple little game, which is no
        surprise as it weighs in at only 82Kb in size.  The game-play
        itself is time based - the player has an option of a two minute
        or five minute game in which to achieve the highest score they
        can.  Nothing ground breaking, but it does prove to be fun to
        play and the presentation is top notch (as with all Paradize

        The in-game chip music is excellent quality and well-suited to 
        the game, and the graphics (especially the colour palette) are 
        colourful and refreshing.  In conclusion, Znax is not a game 
        that will keep you entertained for hours, but it makes a welcome 
        and short-lived distraction from work.

        Graphics       85
        Sound          87
        Game Concept   78
        Gameplay       78
        Lasting Appeal 72

        Overall        80

                                                J. Monkman for Alive, 2006-12-20
Alive 14