News Team Current issue History Online Support Download Forum @Pouet

01 - 02 - SE - 03 - 04 - 05 - 06 - 07 - 08 - 09 - 10 - 11 - 12 - 13 - 14

Alive 13

Acidic Tears 4k

                    A Summer 4ktro for faster Atari's..

Here,  we  look  back on something which disgracefully got missed  out  from
previous  editions of Alive.  We are bearing in mind that this goes back  to
the summer of 2005. Sorry guys, this review is a tad late!

Acidic Tears is a great little intro from a generally barren period,  summer
2005,  released  at  the  Little Computer People party by the  Dead  Hackers
Society.  This is a 4ktro,  seemingly in a similar vein to the 'Episode 666'
intro,  released  at  Outline '05,  but this one features a more careful and
less rushed approach to the design than the earlier intro did.

We start in a positive fashion with a neat gwEm Maxymizer tune.  This is one
of those miracle tunes which lives in as little space as possible,  as we're
talking  of  a  4ktro of course!  Onscreen,  we're chasing dots  across  the
screen,  which  doesn't  give  too  much of the  essential  '060-ness  away,
However,  these  thicken  out  into a jellyfish like  object  consisting  of
hundreds  of  blurry vectorballs,  which would need something a little  more
heavweight than a standard '030.

                           What a lot of Balls!

Incidentally,  this intro, like 'Episode 666' isn't restricted to running on
a CT60 or CT63.  You could even run it on a standard 16mhz '030 Falcon,  but
prepare to enter slideshow hell if you choose this insane course of  action!
It doesn't run too badly on a CT2,  which cranks up the power by a factor of
three, and it is also one of a select band of demos and intro's which choose
to co-operate with Aranym.

So  it's  back  to  the demo now,  and the vectorballs  switch  abruptly  to
tendrils of plasma reaching and flowing from the middle of the screen,  just
to keep the marine life theme going!

We're  into something elegant now,  as it goes on to become an awesome solid
golden  seashell,  set  against  a finely detailed moving  background.  This
really  puts the artistic limits of a typical 4ktro to the test.  A  typical
poly count would be something like 1000 faces, according to the readme, well
that is nice!

                 DHS go on a virtual summer holiday!

Then it is the return of plasma tendrils, but now they are blue.

Then we go back to the beginning, sort of, where the blurry vectorballs form
into a seashell shape.

And finally, there is the welcome return of the solid seashell, which colour
cycles between blue and gold in a grand finale type thing.

This  was a welcome breath of activity in the middle of a very bleak  period
for the Atari scene,  and the CT60 in particular.  (When I say "Bleak", just
check  out  the  Pouet listings for that period,  count the  number  of  TBC
intro's, tear your hair out and weep!)

We  only had to wait until this year,  to see what could be really done with
an '060,  but this intro was pretty good going when people were just drawing

Another sublime DHS 4ktro..
More like a dentro than an intro..
Great gwEm tune stuffed in..
Conspicuous '060-pucker factor included!
Very portable, runs on lots of non '060 platforms.

None,  apart from it being a lonely island of activity in a generally barren

CiH, for Alive Mag, July '06..

Alive 13