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Alive 12
Enterprise 64/128
                              A Retrospective

I blame the January 1984 edition of 'Your Computer' for my first doomed love
affair  with  an  impressively  specified underachiever.  When  I  got  that
magazine,  I  was  captivated by the story of a previously unknown  computer
called the "Elan". This had some seriously impressive specifications for the
time. Also, it was a tasty looking machine, a worthwhile attempt to get away
from a bland "currant bun" or plastic box design.  That article gave me lots
of  reasons to snap up the Enterprise Elan when it came out,  from the 672 x
512 graphics display (they didn't tell us that this was interlaced, and only
feasible on the 128k model!) right through to the fact it was going to  have
a  widget to convert BBC and Electron programs to it.  This last minor point
was  more relevant to me than most,  as I was using BBC Micro's at  College,
sometimes for things other than playing Elite, and this would have been cool
to  allow me to use all the type-in BBC BASIC stuff I kept on tape to  bring

We have to go back a bit further with this story to get to the true point of
origin.  A  lot of people were impressed with the commercial success of home
computers  in  1982,  and the the ZX Spectrum in particular.  Many of  these
wannabe's  sought  to cut themselves a slice of that  profitable  cake  with
varying  levels  of success.  One team in particular,  looked a little  more
thoughtfully than most at the issue.

A   Hong  Kong  trading  company  called  Locumals  decided  to   commission
Intelligent Software in the UK to develop a home computer to cash in on  the
newly emergent home micro market. The head of Intelligent Software was David
Levy,  an  international chess grand master.  The company was best known for
the 'Cyrus Chess' expert-level chess program which was published on  various
formats. (The Enterprise got its own version of course.)

The  principal  hardware designers were Dave Woodfield,  with a pedigree  of
making succesfully intelligent robot mice,  and Nick Toop,  who had designed
the Acorn Atom,  the predecessor to the BBC Micro. The specific parts of the
hardware allocated to them,  were named "Dave" for the custom graphics chip,
and "Nick" for the sound chip respectively. Other parts of the Elan were not
to be neglected either, as the finished design came with a array of ports at
the back, including joystick controllers, a monitor port, in addition to the
usual  television  aerial  socket,  serial  and printer  ports,  and  a  big
expansion port on the right hand side of the machine, which was intended for
some  really serious upgrades,  such as a memory expansion all the way to  4
megabytes,  or  a  floppy disk controller capable of using the new 3.5  inch

The  Elan was planned to be easy and flexible to code for,  with a very well
specified  variant of BASIC,  called 'IS-BASIC' included on a swappable  rom
cartridge.  The  intention of the designers was to future-proof the Elan  as
far as possible, anticipating a design which would still be useful 4-5 years
after its original release. Their slogan, "With obsolescence built out!" may
have come back to haunt them later on?

There was quite a bit of effort devoted to the outer shell,  with one of the
best-looking  case  designs ever made,  featuring an innovative (for the  UK
market)  built-in  joystick and combined cursor controller on the  right,  a
very  low and flat profile,  and rounded edges.  The Jan '84 'Your Computer'
article  had a picture of the prototype,  posing suggestively as techno-porn
for nerds. How could I resist such a beauty?

When  it came down to it,  the Enterprise (Elan) was a Zilog Z80 based  home
computer,  an  8-bit cpu family in common with the ZX Spectrum,  Amstrad CPC
series,  MSX, Einstein, and more besides. There were to be two variants, the
Enterprise 64 with 64K of RAM,  and the Enterprise 128 with 128K.  There was
also  going to be a third higher-spec model called the PW360,  but that  was
slightly later on.

Now we take a quick look at some of the principal features of this machine;

CPU:- Zilog Z80A - (The uncompleted PW360 model was to use a Z80B.)

SPEED:- 4 Mhz - (Hungarian turbo booster boards have overclocked this past 7

COPROCESSORS:-  NICK (video),  DAVE (sound) - It is suggested that technical
problems  manufacturing these may have been the cause of much of  the  delay
for  this machine?  One source reckons that the Nick and Dave chips had  the
biggest  number of integrated circuits on them for any single chip for  that

RAM:- Enterprise 64:-  64kb (of which, 50kb available.) Enterprise 128 : 128
KB  (of  which,   only  64kb  visible  to  BASIC,  and  the  rest  used  for
data/videoram etc.)

ROM:-  32  kb  (Internal,  cartridge  add-on brings it up to  64  kb.)   The
internal  part of the rom includes the operating system and a built-in  word
processor.  It  was also going to include a built-in assembler before  space
constraints kicked in.

TEXT MODES:- 40 x 24 / 80 x 32-28 / 84 x 64 (Enterprise booted up by default
into  a  word  processing program in ROM,  if the BASIC  cartridge  was  not
plugged in first.)

GRAPHIC MODES:- Eight graphic modes,  max :  672 x 512 (2 col),  most used :
256 x 160 (16 col) - The 672 x 512 mode was not available on the 64kb model.
The highest screen mode possible for that machine was a still impressive for
the time 672 x 256 mode, and which left only 7kb free for programs! COLORS -
256  (simultaneously displayed in the mode 180 x 80.) The graphics chip  was
very flexible to code for, and it was possible to mix modes, specify windows
etc, without too much difficulty. The possibilities would almost certainly
have  been  taken up a notch or two,  when the demo coders got hold  of  the

SOUND:- 3 channels + 1 noise channel,  8 octaves.  This soundchip is an area
where I can claim a little knowledge,  having attempted to do stuff with it.
Viewed  objectively,  the  C64 SID chip would still have the edge on it,  as
'Dave'  offered only square wave tones.  On the plus side,  there was a high
pass  filter,  and  ring modulation available.  I think you had to place the
effects  across  two  of the channels as well.  It was  possible  to  define
complex  waveforms  and sounds even from BASIC,  with the envelope  command,
which  allowed up to 255(!) steps.  Also this sound chip had stereo  output,
and  it  was  possible  to 'pan' sound channels across  it!  I  daresay  the
possibilities increased even further,  once you got into using machine code,
but  I  didn't get that far.  Outputting the sound came down to  either  the
internal  speaker,  which  could be turned off from software,  or the  audio
cassette 'out' jack doubling as a headphone jack.

SIZE / WEIGHT:- 40 x 27 x 2,5 cm. This is quite a slim thin elegant machine,
especially  compared with the boxyness of most other  contemporary  designs,
and  doubly  so,  with  the  oversized tower concept used  for  many  modern
PeeCees!  The  external  PSU  is one of the bulkiest I've  ever  encountered

I/O  PORTS:- RGB  Video / Audio output,  Expansion  port,  Tape   Interface,
Joystick (2),  Cartridge slot,  RS232c (Serial/Net), TV output, Power input,
Printer.  (There  were a lot of expansion ports compared with other machines
of the day. Unfortunately, like most other cheaper computers of the way, the
edge connectors were left bare,  with the appropriate sockets to be added as
optional extras later!)

Language  was  IS BASIC,  added by an external rom cartridge.  This could be
unplugged and swapped for other languages,  such as FORTH,  Pascal, and even
an ASM editor.

An  ExDOS  floppy  drive interface was made as  an  official  peripheral  by
Enterprise Computers. This plugged into the side of the machine (in contrast
to the original intention of making a stackable unit to go underneath?)  You
could  add up to 8 3.5 inch or 5.25 inch floppy drives.  These could read  a
variety of formats, including MS-DOS and Atari ST disks.

Also  a  hardware based ZX-Spectrum emulator was planned and may  have  been
made?  Much unsold stuff was destroyed.  The Speccy emulators that have been
seen  are of a local Hungarian manufacture by a company  called  "Videoton",
who also made their own "TV Computer" system at around the same time.

                                And here it is!

The  Enterprise  notoriously had many names before it actually  appeared  on
sale.  Going under various pseudonyms such as DPC,  Samurai, Oscar, Elan and
Flan  before the Enterprise name was finally chosen.  The story of the  many
names of the machine almost deserve an article in itself.

During development the machine had the codename DPC, standing for Damp Proof
Course.  The  idea was to throw off potential competitors.  This was in case
the plans were left on a bus. There was a suggestion that it didn't entirely
work,  as Alan Sugar may have seen a prototype,  and copied the colour coded
function  key  feature to his earlier releasing CPC range.  (Then again,  he
could  have  just  drawn his own conclusions from the picture  of  the  Elan
prototype in the Jan '84 Your Computer article?)

"Samuri"  was  going  to be the original production  name,  to  suggest  the
eastern origins of the venture capital backing it, but that name was already
taken  by  another  company.  This theme was to become  tediously  familiar.
"Oscar" was an interim step,  and by the time it got down to the level where
people  like  me  knew about it,  we were all keenly  awaiting  the  "Elan".
Unfortunately, someone else had got there first (again).

"Flan"  was clearly an act of desperation,  an easy option made possible  by
striking off the bottom bar of the 'E' in "Elan".  It took the final name of
"Enterprise"  only when a sitting tenant on that name had the  consideration
to go bust.

Oh,  by  the  way,  it went on sale in Germany as "Mephisto".  Now that was a
cool name, maybe Enterprise Computers should have used that to start with?

Although  the machine was announced to the press in September 1983,  it  did
not  go on sale until April 1984,  at which point some 80,000 machines  were
pre-ordered.  Unfortunately these machines did not ship until early 1985, by
which point the competitive environment was much worse for Enterprise.

We're  back  to a personal perspective again,  After waiting keenly for  the
thing,  we move forward to 1985,  and I'm standing outside the door of 'Blue
Chip  Computers'  of  Allerton,  Liverpool,  about to purchase a  real  live
Enterprise computer.  A piece of oft-repeated trivia gets in here. Blue Chip
was  owned by Gary Bracey,  who was slightly later to become better known to
the  16-bitters,  as the boss of Ocean Software.  And it was he who actually
took  my money from me and handed me a box with "Enterprise 64"  written  on
it.  I  also  saw my first 'live' early model Atari ST at that store  a  bit
later on, running some vector line cube demo!

Having paid out 250ukp, a bit more than the original suggested retail price,
I  got  it  back to my residence in Southport.  My first impression  of  the
machine was that it was certainly impressive, but lacking software and a bit
of direction.

There  was a demo tape included with it,  and charitably speaking,  the best
thing  about  it was that it allowed you to stop and break  open  the  BASIC
listings of the programs concerned,  to find out how it was done. There is a
game actually worse than the Atari Corp GEM-legal version of 'Breakout' that
was  bundled  with the Falcon 030,  it is the City Bomber game found on  the
demo tape for the Enterprise 64.  It plods along sedately, and you press the
space  to drop a bomb and that's it,  there is a character graphics  definer
built-in,  which  lets  you  change the look of it.  There were no  hardware
sprites, and this game was more of a homage to the Vic 20, than a glimpse of
the future. I remember some graphical demos including the obvious display of
all 256 colours onscreen at once, a fractal tree, and a music demo which was
underwhelming at first, but got better when you plugged some headphones into
the cassette/headphone 'out' socket.

It  did  get noticed by my Elite-playing computer peer-group in  the  second
year  at  college,  who had mainly got themselves ZX Spectrums.  I also  got
around  to attending a couple of the big computer shows where there  was  an
Enterprise presence at Olympia, London.

Enterprise computers were well represented at the 1985 summer show. They had
a  big  stand,  with lots going on.  My interest was in the more interesting
games  being  made  for the system,  graphically speaking,  this included  a
conversion  of Sorcery from the Amstrad CPC,  and the much-loved 'Starstrike
3D'  from the Speccy.  To increase my access to the interesting things going
on, I signed up with the 'Independent Enterprise User Group' (IEUG).

Emulating  Amstrad's AMSOFT,  Entersoft was set up to ensure a steady supply
of  software  for the new machine.  They had their own distinctively  styled
cassette  inserts,  which  was imitated to some extent (with  more  homebrew
artwork)  with  some  of the later Hungarian  releases.  They  promised  100
releases  by 1986,  but I don't think they quite got there before they  went
under.  Here's an overview of the games I played:-

My  first  purchase,  from  Gary  Bracey's retail emporium,  was  some  text
adventure thing with slowly drawing graphics,  in the style of the Hobbit on
the  Speccy,  in lieu of better releases to come.  I don't even remember the
name, it could have been something as unispiring as "Adventure"?

There  was the pixel-perfect from the ZX Spectrum 'Starstrike 3D'.  This was
quite  a  good interpretation of the classic Star Wars  arcade  vector  line
shoot-em  up.  You remember the old sit-in cabinets and flight control style
yoke  which  were the coolest thing at that time.  These machines  all  fell
apart in the end.

'Devils Lair' was a strange little platformer from Loriciels. It had a quite
decently  animated  tiny sprite and a very difficult game to  play  for  any
length of time. The detailed sprite animation showed off one hundred and one
ways  for the player to die when he impaled himself on a spike!  I think  it
was  a combination of playing that game,  and Starstrike 3D which eventually
buggered the built-in joystick on the keyboard membrane.

As  far  as  I  was  concerned,  'Sorcery' was the  flagship  game  for  the
Enterprise.  It was definitely graphically better than most of the Entersoft
releases, which had a whiff of ZX Spectrum port about them. The only problem
I had,  was that it was fatally easy to complete,  as I had played through a
friends Amstrad CPC version in the summer.

Another  game  with  "Lair"  in  the  title,   this  time,  'Wizards  Lair'.
Effectively,  Bubble Bus Software offered an 'Atic Atak' clone, but at least
there  was  plenty  to  do.  The Enterprise version  was  notable  for  some
melancholy title music.

The  last  game  I got for it,  was 'Nodes of Yesod'.  It was a  cool  game,
packaged  in  a  bigger  box than the  rest,  a  Speccy  perfect  conversion
graphically.  Odin  managed  to emulate the Speccy screen on the  Enterprise
graphics  chip  with cunning coding techniques,  but it also had some  great
title music with speech samples.

There  was  more  software in the pipeline,  and some of it  may  have  even
appeared whilst I was still interested in the machine, but the retail sector
quickly  lost  interest,  which meant you had to mail order  from  Entersoft
directly, and when the main company went bust, the options ran out. The IEUG
started  to take over,  but various legal issues meant that the  forthcoming
releases got delayed further and further back.  At that point,  the Atari ST
came  into my life,  and it all became academic.  Looking over the Hungarian
web archives, it looks as if just about all the promised software did manage
to  get  out  into the wild,  not to mention quite a bit of  later  produced

To  return  to  the official company  history.  Enterprise  computers   only
managed  to  last  a bit over a year after the  launch,  before  going  into
liquidation  in  1986.  An issue of the IEUG magazine,  'Private Enterprise'
excitely  rumoured,  without  going  into too much detail on behalf  of  the
company, that something very big was coming out, just before the end.

This  would have been the Enterprise PW360,  the third and more professional
member  of  the  family.  This was an authentic halfway  house  between  the
original Enterprise 64 concept,  and the 16-bit ST/Amiga generation.  It was
aimed as a semi-professional machine, with a larger amount (360kb) of ram, a
faster Z80B (6mhz) processor,  and memory is cloudy here,  but things like a
built-in  ExDOS Floppy drive controller and 3.5 inch disk drive  might  well
have been included,  and of course, a better quality keyboard using a shades
of  grey  shade colour scheme.  Sources describe it as a competitor for  the
small business market that the Amstrad PCW 8256 was targetting.

In  1986,  I started to get interested in the sound chip.  This was a direct
result of hearing some of the great ziks on the C64. For my efforts, the end
results weren't good,  or even competent in musical terms,  but in exploring
the  synthesis  possibilities  of the 'Dave' chip,  they  were  rather  more
interesting. I'm going to have to have a rummage around in my old tapes, see
if any of this stuff is still around.

The  second  big  PCW (Personal Computer World) show in  London  lacked  the
official presence of Enterprise, the company having gone bankrupt, but there
was  a defiant display by the IEUG who claimed some stand space  instead.  I
remember them talking about a mouse interface, and an art package to go with
it.  (It looks as if something was released under the 'Boxsoft' label, after
the  author  Tim Box.) It was clear though,  for all their good  intentions,
that this machine's lifespan was limited in the UK.

For me,  the end came,  when I got my first Atari ST in spring 1987. At that
time,  I was newly in work, relatively prosperous, and wanting to upgrade to
a 16-bit format.  I was just too early for the Amiga 500, so the Atari ST it
was  then.  Hard  to remember now,  but at that time the ST was a young  and
promising  system,  first in line for the new games coming out at the  time,
and that appealed to me greatly.  By the time I got to the end of 1987,  the
Enterprise  had  been  sold on to a family friend for  their  child's  first
introduction to computing.  I remember I got the game 'Oids' with the money.

In retrospect,  I shouldn't have let the Enterprise go, but what is one more
regret to add to a lifetime of them?

But for many others,  especially some folks with a more restricted choice of
options,  the Enterprise was just the thing they were crying out for.  After
the  crash  of  the parent company,  the remaining stock of  unsold  E128's,
approximately 20,000 out of 80,000 made, were shipped to Hungary, where they
promptly sold out.

A  strong  and long-lasting user-community grew up and stayed loyal  to  the
machine,  sort  of  a successful East European version of the IEUG.  In  the
process, they managed to do things with the machine, which even the original
designers hadn't taken into account.

I  mentioned already that there was a  mouse interface,  and a floppy  drive
expander.  The  Magyar  boys managed to create a memory expansion to  320mb,
taken  in  conjunction with the cpu booster,  this effectively  created  the
unreleased  PW360 from scratch!  It wasn't too hard for someone to  scrounge
some  ZX  Spectrum  ROMs  and create a  working  hardware  Speccy  emulator.
Slightly  later  on,  there  was  even  a hard  disk  controller  mode,  the
aforementioned  overclocking  turbo  booster kit for the  cpu,  and  as  the
membrane  keyboards started to wear out,  a PC keyboard module,  to keep the
old machine alive for that bit longer.

The news for new software was encouraging too. It looks like the bulk of the
titles,  unreleased  in  the  UK when the parent company went down  the  pan
managed  to  get  out in the end.  There was further  continued  development
locally as well.  Much of it was ports or conversions of the ZX Spectrum.  A
couple  of  games were even converted from the locally made  'TV  Computer'.
Titles  promised and getting a delayed release included  'Cauldron',  'Beach
Head', 'Super Pipeline' etc.

There  were  a  lot of hand-converted from the Speccy  titles  (at  time  of
writing,  my  Hungarian is insufficient to be able to work out if these  are
actually Speccy games for the Hardware emulator,  or actually hand-ported to
run natively on the Enterprise?) The bulk of games weren't truly  reflecting
what the Enterprise could really do. Happily, there  were a smallish handful
of  original titles which chose to use the better graphics modes  available.
These  came mainly from a professional looking operation  called  'Orksoft'.
Looking at the screengrabs,  in my view,  the best of these come close to ST
quality!  I may well revisit this topic in a future issue of Alive!  and see
how they are in action.

There  was  also  a  small but busy demo scene  in  the  early  90's,  which
typically  made  much more use of the hardware than the majority  of  games.
Again, I've get to enter this world in detail, but more reports will follow.

                         And yes, here be demoscene too!

Utilities  and  'media' were well catered for in this new world  too.  There
were plenty of programming aids and language extensions, plentiful music and
art packages,  even such 16-bit style luxuries as digital music,  and even a
modfile  player.  It looks like there is more than one replacement DOS,  and
even  a graphical Gui system called 'EDC Windows'.  Not to mention that  the
CP/M  standard  was supported by ExDOS,  and all the old programs  available
from that source too.

It looks like the golden age for the Hungarian Enterprise renaissance lasted
up to the mid-nineties.  From there,  the arrival of the ST/Amiga,  and then
the unstoppable Wintel PeeCee cut it back.  However,  it looks like there is
still some activity going on even these days.

There  is  a strong interest in keeping the legacy of  Enterprise  alive.  a
sizeable internet presence is there,  if you know where to look. A number of
archives  have  kept a  wealth of miscellaneous material and  program  image
files  too.  These  are done mostly in the Hungarian language,  but with  an
increasing  tendency  for  English translation to be provided  as  well.  In
addition  to  the  program files,  you can find scanned  copies  of  various
manuals  and  user group publications,  full circuit diagrams and  technical
documentation,  and  (very usefully for me as one didn't come with my Ebayed
original  machine) PDF copies of the original English  language  programming

One  of  the  sites  even has some nice extra's,  such as  a  comparison  of
screengrabs between some game versions made for the Enterprise, Spectrum and
Amstrad CPC respectively. It also has a small number of game tunes converted
to  .mp3  format.  Upon listening to these,  the thought is that they mostly
could have done better!  The 'Wizard's Lair' tune is included, and it really
sounds  like  something that was knocked up in ten minutes,  in a spirit  of
"Will this do?" to my much more critically tuned ears! In  common with other
classic  systems,  the Enterprise has been kept alive in virtual form.  Yes,
there  are  emulators,  and  these  only seem to need  a  relatively  modest
hardware overhead.

The common ancestor seems to be the 'Enter' project by Kevin Thacker.  It is
described as needing a pentium class PeeCee to run it,  and does not look to
have  been  updated in a while,  since June 2000.  From the sources,  further
work  has been done to update it,  in the form of "ep32".  This is a heavily
modified  version of Kevin Thacker's original code,   by Vincze Bola Gyurgy,
aka Egzo. Updates are rather more recent, and I guess this emulator would be
a pretty accurate re-creation of the real thing.

There is also the "ep128emu". This is a portable emulator, written by Istvan
Varga,  using  Z80  emulation code from Kevin Thacker's ENTER  emulator.  It
should  compile and run under any system with a C compiler  (preferably  one
that implements the C99 standard,  such as recent versions of GCC),  and the
latest 1.2.x version of the SDL library installed. On Linux the emulator can
also use ALSA for improved performance and sound latency.

There is also an Enterprise 64/128 emulation within the 'MESS' Multi-machine
system. This is probably incomplete. I might also give an honourable mention
to  Daniel  Stocker's 'EPTE' virtual tape player,  which can load  in  image
files to real hardware.

Unfortunately, apart from the incomplete emulation on MESS, which also looks
like a major effort to set up, most of these are Windowze PC only, or in the
case of 'ep128', will need you to compile it yourself.

And  now  the  circle  has turned,  with the rise of  Ebay,  these  "failed"
machines  have  now become desirable collectors items.  I've taken  part  in
auctions  where prices in excess of the original 250 UKP retail  price  were
paid!  More  recently,  I  finally  managed to get lucky and win an E64  for
somewhat less than that amount.  As a rough guide, you can pay anything from
around  60  ukp,  but get stung a little bit by the bank transfer  fees  and
postage  costs from Hungary as they don't have Paypal,  getting close up  to
the  300  ukp mark for a local machine with software,  if there is a lot  of
interest in that auction.

It's  funny,  you remember stuff from your earlier years as 'bigger' than it
actually is. My first impressions on seeing a real live Enterprise 64 again,
was  that  it  was flimsier,  smaller and lighter than I remember  it.  Then
again, the power supply is a bit of a breezeblock!

I'm  intending  to transfer the surviving home-produced  material  from  the
ancient  tapes  it  is on.  It is feasible,  and the Falcon can serve  as  a
recording  and playback device,  a virtual tape machine with sound  samples.
The  only problem is,  whilst this works fine for the demo tape,  the others
are too faded and will need better expertise and equipment than I've got  to
successfully extract the program files.

Now  I've  got  one  back in the house for real,  and  found  the  Hungarian
resources  on  the  internet for it,  there will  be a follow-up  in  future
issues of Alive. I'm thinking of things such as some fondly remembered games
to  be revisited,  plus a look at some of what was done in the later  years.
There will certainly be a closer look taken at the demoscene.

In  summing  up,  I  can draw parallels with a more recent  experience.  The
Enterprise is an elder brother in misfortune of the Falcon 030.  They are so
similar  in  many  ways.  Both  are  technically  strong  machines  with  an
attractive specification. Both were doomed to an early commercial death by a
weakened company.  But like the F030, the Enterprise was rescued by a strong
and  loyal  user community,   and their afterlife was much richer  and  more
significant than what came before.

Was the Enterprise a glorious failure? I think it might just have been a bit
more than that!

To close with, here's some useful web links for interested parties:- - This is for the Enterprise virtual tape recorder which
plays  image  files back as real audio tape files.  Handy if you have got  a
real machine. The site is rather old, but the download is still there.  -  'Enterprise One  Two  Eight',
probably  the most useful site for anyone not intimately familiar  with  the
Hungarian language.  Lots to see and download on there.  Has a more complete
Hungarian sister site, the English language part is still a work in progress
with several inactive parts.  - Zilog Realms,  home of the EP32  emulator.
Also features some demo screengrabs. - Z80 Muzeum,  a similar concept to 'Enterprise
One Two Eight',  but no help for non-Hungarian speakers here.  This site may
well have some files the other doesn't though.  -  Garfields  site.  Lots  of
warez, screengrabs, technical information, Hungarian!!
CiH, for the Alive Xmas Special,Dec '05
Alive 12