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Credits : ------------------------------------------------------------------------------ Code by ST Cooper/Paradize System : STe/Falcon Msx by DmaSc/Sector One Size : 850Kb atm Gfx by Exocet/Checkpoint and Sts Seen at Outline 2005 ------------------------------------------------------------------------------ One year ago, more precisely at the first Outline party, Exocet and I spotted a preview of a game Cooper had been working on. POOZ is ported from a game by viacom but from what I've seen on the internet, the game didn't look so good in its original shape :( Anyway we both decided to help cooper with gfx and then started that very long adventure ! We planned to release the game at Outline 2005 but as you may have noticed, it's still a preview - pretty fat one btw ! - but don't worry since as I write this things are coming closer to completion ! All musics are done by DmaSc, mot of them being created with Gwem's awesome maxYMiser tool and they sound so good ! Main gfx are completed too, only details may be added or reworked, and Cooper's doing well with the smooth code too tho he endured a hd crash in the course of development :( Some facts and figures : * 1 or 2 players mode * Each mode offering 3 different possibilities : continual, level and time attack for 1p and team, versus or combo for 2 players. * We've done our best to bring you polished screens, nice transitions and smooth fadings too, as well as funny animations. * both menus and various modes offer sampled sfx (thanks to the STe) and original musics by DmaSc. * the LAB section offers wild cards with cool bonuses What is the game about ? ------------------------------------------------------------------------------ As with most addictive games, you don't need a 200 page manual to get started. Choose 1 player for instance and go to continual for a start. Then you'll meet the main game window as can be seen here : Gotta say it looks yummy ! background and sprites were painted by skilled artist Exocet, a seal of quality if you ask me ! Move your player in the centered grid using arrow keys. Then you only need to face a pill showing the same color as you and use space to delete that pill. Not too hard, right ? If you happen to face a pill with a different color then you can swap it and use this color to delete another pill on the board. Well in the continual mode, as in Tetris, you *only* need to fight as long as possible and erase as many pills. Sounds easy but you gotta be quick or the board is going to grow full of pills and if too many columns manage to reach your grid, then it's game over :( But if reach a nice score, you'll be promted to enter your name to the high scores tables and who knows, maybe we'll upload the best scores to Paradize website (can't promise tho :). LEVEL only brings more difficulty to CONTINUAL with you choosing colums height at start and speed. Get ready to face the challenge ! In the TIME ATTACK mode, pills are already set and no more pill will pop up on screen. Here you only need to delete some columns leading to a white pill. Get all white pills as fast as possible and you're done ! The 2 players mode offer either TEAM cooperation or VERSUS. In the latter each player can only interact either with the upper/lower column or the left/right counterparts. You can also mess up the other player board but this part isn't totally defined yet. The COMBO mode allows you to choose how many chains of pills need be done : for instance you can choose 3 chains of 4 pills. There you go, create a chain of 4 blue pills and you got 1 chain and so on. Remember to swap pills of different colors to win the cup :) Bonuses ? ------------------------------------------------------------------------------ Yup ! When you reach a decent score, you'll be able to unlock a card from the LAB as well as some surprises :) This way you'll need to play the game for a while if you want to unlock them all. Release date ? ------------------------------------------------------------------------------ As I wrote earlier all msx and gfx are done now, Cooper has to work out with the code bit but I'd say that 95% of it is done. We mostly have to polish gameplay and make sure that all modes are funny enough but I an tell you the game is going to be released this year, cannot tell exactly when tho. Sorry guys but I don't think we'll release a preview or something but this article to entertain you and keep you informed with the latest progress but you can feel free to mail Cooper at st_cooper@voila.fr and keep him motivated. ---> more snapshots (page 1) ---> more snapshots (page 2) ------------------------------------------------------------------------------ STS signing off |
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