Credits :
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Code by ST Cooper/Paradize System : STe/Falcon
Msx by DmaSc/Sector One Size : 850Kb atm
Gfx by Exocet/Checkpoint and Sts Seen at Outline 2005
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One year ago, more precisely at the first Outline party, Exocet and I spotted
a preview of a game Cooper had been working on. POOZ is ported from a game by
viacom but from what I've seen on the internet, the game didn't look so good
in its original shape :( Anyway we both decided to help cooper with gfx and
then started that very long adventure !
We planned to release the game at Outline 2005 but as you may have noticed,
it's still a preview - pretty fat one btw ! - but don't worry since as I write
this things are coming closer to completion ! All musics are done by DmaSc,
mot of them being created with Gwem's awesome maxYMiser tool and they sound so
good ! Main gfx are completed too, only details may be added or reworked, and
Cooper's doing well with the smooth code too tho he endured a hd crash in the
course of development :(
Some facts and figures :
* 1 or 2 players mode
* Each mode offering 3 different possibilities : continual, level and time
attack for 1p and team, versus or combo for 2 players.
* We've done our best to bring you polished screens, nice transitions and
smooth fadings too, as well as funny animations.
* both menus and various modes offer sampled sfx (thanks to the STe) and
original musics by DmaSc.
* the LAB section offers wild cards with cool bonuses
What is the game about ?
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As with most addictive games, you don't need a 200 page manual to get started.
Choose 1 player for instance and go to continual for a start. Then you'll meet
the main game window as can be seen here :
Gotta say it looks yummy ! background and sprites were painted by skilled
artist Exocet, a seal of quality if you ask me !
Move your player in the centered grid using arrow keys. Then you only need to
face a pill showing the same color as you and use space to delete that pill.
Not too hard, right ? If you happen to face a pill with a different color then
you can swap it and use this color to delete another pill on the board. Well
in the continual mode, as in Tetris, you *only* need to fight as long as
possible and erase as many pills. Sounds easy but you gotta be quick or the
board is going to grow full of pills and if too many columns manage to reach
your grid, then it's game over :(
But if reach a nice score, you'll be promted to enter your name to the high
scores tables and who knows, maybe we'll upload the best scores to Paradize
website (can't promise tho :).
LEVEL only brings more difficulty to CONTINUAL with you choosing colums height
at start and speed. Get ready to face the challenge !
In the TIME ATTACK mode, pills are already set and no more pill will pop up on
screen. Here you only need to delete some columns leading to a white pill. Get
all white pills as fast as possible and you're done !
The 2 players mode offer either TEAM cooperation or VERSUS. In the latter each
player can only interact either with the upper/lower column or the left/right
counterparts. You can also mess up the other player board but this part isn't
totally defined yet. The COMBO mode allows you to choose how many chains of
pills need be done : for instance you can choose 3 chains of 4 pills. There
you go, create a chain of 4 blue pills and you got 1 chain and so on. Remember
to swap pills of different colors to win the cup :)
Bonuses ?
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Yup ! When you reach a decent score, you'll be able to unlock a card from the
LAB as well as some surprises :) This way you'll need to play the game for a
while if you want to unlock them all.
Release date ?
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As I wrote earlier all msx and gfx are done now, Cooper has to work out with
the code bit but I'd say that 95% of it is done. We mostly have to polish
gameplay and make sure that all modes are funny enough but I an tell you the
game is going to be released this year, cannot tell exactly when tho. Sorry
guys but I don't think we'll release a preview or something but this article
to entertain you and keep you informed with the latest progress but you can
feel free to mail Cooper at st_cooper@voila.fr and keep him motivated.
---> more snapshots (page 1)
---> more snapshots (page 2)
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STS signing off
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