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---------------------------------------------------------------------------------- Tempest 3000 by Jeff Minter/VM Labs for NUON based machines ---------------------------------------------------------------------------------- Type: Retro Shooter # of players: 1-2 Levels: 128+ MSRP: $29.95 Part 1 Psychedelic Mind Candy For The Brain A true arcade masterpiece is back! Way back in 1981, the original Tempest was introduced and immediately became a classic. Now, almost twenty years later, Tempest is back and looking better than ever! Tempest 3000 is best described as a fusion of modern music and psychedelic visuals with a generous dollop of old school, thumb-blistering, button smashing gameplay. Features: * Hundreds of unique and challenging levels * Dynamic procedural textures for a cool psychedelic look * New and improved weapons * All of the original Tempest enemies, plus many new ones * Cool Techno Soundtrack INTENSITY. If there has ever been a game worthy of being described with this word, it's Tempest 3000. Perhaps you're a Tempest fan from way back, perhaps you're a fan of Jeff Minter's previous work, maybe you just love the VLM, or you could have even played the Tempest 3000 demo. Well forget any preconceived notions you may have of this game from past experiences because nothing, not even the demo on NUON, will prepare you for the first time you drop this into your NUON player's disk tray and give it a go. You will stare in awe and disbelief of what you are seeing and that you are actually controlling and interacting with it. You've never seen a game that looks, plays, or pulls you in like this one does - and that reason alone is why you should do yourself a favor and get this game (and a NUON DVD deck if you haven't already). Cost won't even be a concern once you've played it for the first time. This game is so abstract and out of the -norm- of today's shovelware videogame market that it's hard to know where to begin a review. -You've never seen/heard anything like this before- could be applied to all the different aspects of the game and that would be an accurate description. But alas, let's discuss graphics, shall we? Good. You've never seen anything lik-just kidding. Way back when development on T3K began, Jeff Minter said T3K would be the first game with -no visible pixels,- and that's just what you get. Colors blend out and melt together, leaving no jaggies anywhere in sight. Textures on the web actually move and pulsate (as do the webs themselves), in a manner that is too cool for words. Later on in the levels when the Unmaker-Spiders make an appearance, the webs become a jumbled mess not even resembling the shape of the level you started out on. Throw in Rotors, and those jumbled messes begin spinning and rotating around until you rid the web of those nasty foes. The lightning effects on this game are just jaw-dropping. A loud crack of lightning booms at the start of the level, which actually brings to life the next web for you to tackle (can you say Big Bang?). And, just wait till you hit the SuperZapper in the midst of a hectic web-battle. The screen begins flashing and you'll have to plug your ears in order to keep your brain from exploding from the intensity. Fans of Tempest 2000 who wished they could play a proper Minter revision of Tempest with the T2K soundtrack CD thumping along will be pleased to know that the entire original T2K soundtrack is sprinkled throughout the levels of Tempest 3000. Of course, we couldn't just have a complete rehash in the audio department, so a slew of new techno-rave tunes are included for your Zoning pleasure. T[NT], James Grunke, and Andre' Meyer provide the new beats, and they are all very well done with the exception of one song up in the late 80's-early 90 levels which just seems out of place in the scope of the rest of the soundtrack. SFX-wise, things are once again pretty abstract in typical Minter fashion. Along with the shooting sounds and explosions you'd expect, there are samples of Minter's sheep Flossie, T[NT]'s goat and various other distorted and wierded-out sounds and voices. Those who aren't familiar with Minter and his previous games may find these things out of place, but Minter fans wouldn't have it any other way (remember playing as Flossie in Defender Plus?). All the audio is super-crisp, and comes through in surround sound, both SFX and Music. Gone are the days of MODs and compressed audio to fit on a cart. The huge DVD capacity is wonderful for audio in all DVD games, no question, and T3K takes advantage. So what could possibly be wrong with such an awesome game? Well, the framerate could use to be just a tad higher. If it were so, then it would be possible to leave on the cool background effects while playing (turning them off does provide an overall speed boost). While you won't be paying much attention to the backgrounds while playing anyways, it would have been nice to not have to turn them off for maximum playability. Also, the lack of differing bonus levels is missed from Tempest 2000. In T3K we're limited to -rainbow bacon- bonus levels in increasing difficulty. They say variety is the spice of life, you know! Before bringing this review to a close, I need to put things into perspective a bit. While the -big boys- like Sony, Nintendo, Sega, etc will throw a team of 20-30 people onto a game with seemingly unlimited resources at their disposal, Jeff Minter goes it (basically) alone. The fact that he can code an entire game of this caliber - one that keeps up with the competition in more ways than one - really speaks of how much talent Minter really has. The world needs more YaK's, no question! And while the big pull of NUON may be its advanced DVD playback features and its versatility, Tempest 3000 will put NUON gaming in a respected light and will undoubtedly sell many NUON machines (and probably already has). Graphics - 10 Insane effects you've never seen anywhere else. Where does YaK come up with this stuff? Sound/Music - 9.5 Ditch the song up in the 80s-90s and it'd be flawless. Control - 9.5 Awesome. Just slightly higher framerate would have boosted it to a 10. Fun Factor - 11 The closest thing to videogame crack that there has ever been. Addiction is not a powerful enough word. Overall (not an average) - 100% (even the minor flaws can't hamper this game's awesomeness) Part 2 Tempest 3000 is beyond words. It's beyond numbers. It's beyond any game that has ever been released. Videogames were created for the sole purpose of Tempest 3000's existence. It is a videogame in it's rawest and most pure form. Tempest 3000 has not a single flaw. Therefore numbers should not be used to rate it, but if it will make you happy: Graphics - 10 Sound/Music - 10 Control/Gameplay - 10 Funfactor - 10 Replay Value - 10 Overall - 100% Graphics - Bliss. Pure graphical bliss. Mind bending visuals slamming you in the face from all directions. The screen is bursting with colors, swirling particle explosions, pulsating webs, pulsating enemies, pulsating shots, pulstating pulsars... It is a sight to behold. Comments from bystanders who have been there when Tempest 3000 was being played include "This is the best looking game I've ever seen" and "Damn, that's insane". No joke. It is the best looking game ever seen as well. The framerate is improved over the demo as well, although it wasn't bad in the demo. It's impossible to estimate how many frames per second at which it runs, because the graphics are just too different from conventional games. Not a single polygon to be seen, which brings up the thought on if it even uses polygons at all... sure it does, but due to massive anti-aliasing there is not an edge to be seen. The anti-aliasing gives the game a very smoothed over, almost blurry look. The word blurry sounds detrimental though. T3K's graphics are blurry to an almost dreamlike state, and they look absolutely gorgeous. No questions asked, this is without a doubt the most unique and amazing looking game ever created, and no game could ever possibly begin to duplicate it. Sound/Music - If it was possible to go over 100%, this is what would push it beyond the limit. Explosive sound accompanies a slammin' soundtrack, all wrapped up into a neat little package that will absolutely blow your mind. The sounds take what T2K did, injects it with massive amounts of steroids and lets it loose for our gaming pleasure. Gone is the irritating sound of the particle lazer, present is the exhilirating thump of firing a homing missile. Bassy explosions provide for a more satisfying enemy-blasting experience. It's quite a thrill. While the sound is improved over T2K, it's the music that really stands out. Present is the entire T2K soundtrack, and intermixed are new T3K specific tracks that are absolutely amazing. The new tracks are done by three fellows, T(NT) who is a mate of the Yak's, Andre Meyer and James Grunke. The tracks from T(NT) are great. "Intimidation" is the favorite done by him, which is the soung featured in the T3K Demo. Again, "Intimidation" starts out very basic, but spirals into one amazing song. The tracks that really stand out, though, are the ones done by Andre Meyer, whose songs remind very much of two favorite bands/musicians, VNV Nation and Apoptygma Berzerk. Both bands are European techno/goth, and playing Tempest 3000 with music that good is an experience to behold. The track "Flash" starts out with rolling claps of thunder and goes on to sound much like "Dark Angel", "Procession" or "Standing" by VNV Nation, and even "Eclipse" and "Starsign" by Apoptygma Berzerk whose lyrics and sounds are often more dark and violent than VNV Nation's. Visit Andre Meyer's mp3.com page, where you can download "Flash" and remixes of the second song featured on T3K, "Breath". Then there is the one track by James Grunke which is not very good... It just doesn't seem to fit in with the other in-game tracks, and is nothing really special on it's own either. Also included in the game is the entire T2K Soundtrack, which is played throughout the game. Every other group of levels seems to switch off between a new song, and a Tempest 2000 song, which is great. Hearing the song heard in the first levels of T2K was almost a feeling of nostalgia, and works great for T3K. Overall, the music is wonderful and they better release an official soundtrack or my VLM-2 is going to be quite unhappy. Control/Gameplay - Gaming ecstasy. It costs the same $20 that the drug costs, but T3K doesn't damage your brain! Actually, one could see T3K damaging ones brain due to the pure addictiveness and the adrenaline rush it causes, but that's beside the point. The gameplay is absolutely flawless, and is improved light years beyond the Demo, and it one-ups Tempest 2000 as well. The first noticeable difference is the control. The clunky control of the Demo is gone, your 'pest glides along the rim faster than it ever has. If you are maneuvering one direction and you want to go the other, your 'pest switches directions with utmost accuracy. Something that was changed for the better in T3K is the method of jumping. Gone is the straight up jump power-up, and present is the new method which consists of hovering. Every time you acquire a power up it adds to the fuel of your 'pest. Once you get above 5 power-ups you can hover almost indefinitely. The first power up you collect allows you to do a slight hop, which isn't that useful, but is great for jumping over a pulsar infected lane. The second power up gives you the ability to hover for a good 2-3 seconds, which is all the time you need to lay waste to any threats. The rest of the power-ups are gravy as far as hovering is concerned, any past the second power-up give you more than enough time to go about your destructive business. Not much else has been changed from T2K, there are lots more enemies to deal with (which is not necessarily a good thing, you will have nightmares of Frank Zappers, guaranteed) Overall the gameplay is awesome, and could only be improved upon by the release of a rotary controller, which Jeff Minter actually hinted toward existing here. Funfactor - The constant references to various drugs are not without reason. Tempest 3000 is almost as addictive as anything that smelly guy hanging out on the street corner can sell you. You will be addicted to this game, every level gets increasingly difficult, and every level has something new to thrash you around like a ragdoll. You will be discouraged, you will be frustrated, but you will always, always come back for more. Some levels are beyond fun, to the point where they seem too good to be true. The game, as a whole is too good to be true. Nothing comes even remotely close, and until Mr. Minter makes another game, it doubts any game ever will. Replay Value - "128 levels of hardcore mayhem". Oh, they are hardcore mayhem and there definitely are 128 of them. As stated before, you will be coming back for more. The later levels are so damned hard, but at the same time they all feel just the slightest bit possible. You feel like you have it nailed, and after the 15th try you nail it. It never gets old, it never gets boring, and you never get tired of it. There's not much more to say about it... It's without a doubt the most amazing game ever witnesses in one's career of videogame playing for all the reasons that count. Overall - Some reviewers believe that no game is perfect. They score a game all 10s, but they are tricky and give it only 99.9% because of that fact. They have a point though, perfect 10's or 100% scores are thrown around and given to games that don't truly deserve them. Tempest 3000 is a game that does truly deserve 100%, and if it was possible to go above that it would. It is the reason to own a NUON, just as Tempest 2000 was the reason to own a Jaguar. Naturally, there will be other games worth owning, but it highly doubts any of those will be able to top T3K. Please, do yourself a favor and buy this game. Some of you reading this probably might not have a DVD Player, and if you owe it to yourself to buy any of the NUON Enhanced DVD Players if you enjoy games at all, because Tempest 3000 is gaming nirvana. Part 3 The YaK snares us in his wicked Web again-By Sal Manfredonia Tempest, created by Dave Theurer and produced by Atari, was one of the most popular and unique arcade shoot'em-up games of the early 1980s. The game is fondly remembered for its colorful vector graphics which gave a 3D appearance that was rarely seen at the time, and its motley assortment of enemies. Tempest 2000 was a successful 1990s update for the Atari Jaguar system, developed by Jeff "YaK" Minter. To this day, T2K is still considered to be one of the best updates of a videogame from the classic era, having retained many unique aspects of the original while implementing its own twists on the gameplay. Now, Minter has once again updated the game for the new millennium, and presented it on the NUON platform as Tempest 3000. Does the Minter magic work on Tempest for a second time? Upon loading Tempest 3000, the first thing you will notice is the unique graphical style of the game. Mr. Minter has done a fine job of approximating the crisp, clean lines of a vector monitor on your ordinary television screen. The lines that make up the Webs, the characters, and even the text are anti-aliased so that no jagged edges are apparent. There are even increased intensity levels when two lines intersect. It's as close to a vector screen as you're going to get! At the same time, the backgrounds have hundreds of scaled geometric shapes swirling and writhing at you, much like the starfield of Tempest 2000. The colors on the background objects are subdued, so as not to distract the player from the action on the Web. The frame rate is quite smooth, but it suffers ever so slightly from the presence of the background effects (although it's still smoother than T2K). There is an option to turn off the background effects; doing so ensures completely smooth gameplay. The sound is a real treat! The soundtrack from Tempest 2000 is often considered to be some of the best techno gaming music ever, and T3K also does not disappoint. There are 19 musical selections in the game, consisting of all 12 tracks from the Tempest 2000 soundtrack CD (a remixed version of the original cartridge's music, which was packaged with the Jaguar CD drive), as well as 7 completely new compositions. T2K fans will find the new T3K music tracks to be worthy. The game's sound effects are also clear and distinct. Some of the enemies have audio cues that actually aid gameplay, so be sure to keep your ears open while playing! There are also a number of entertaining sampled sounds, including spoken voices (human as well as electronic), and even the sounds of Jeff's sheep and goat. One of my favorites is the verbal taunt, "You are dead - try again," that sounds like it was produced by some deranged Speak & Spell toy. After reading all of this, some of you might be wondering what was actually improved in the gameplay itself. Well, that may be the biggest surprise yet. Read on for a description of the changes T3K brings to classic Tempest and Tempest 2000 play. Meet the New Bringers of Electric Death First, you'll want to familiarize yourself with the enemies. Of course, all of the classic Tempest enemies are here: Flippers, Tankers, Spikers (and the Spikes that they build), Fuseballs, and the dreaded Pulsars. Surprisingly, most of the enemies introduced in T2K (such as Mirrors, Demon Heads, and UFO's) haven't made the transition to T3K, although some of the new enemies incorporate traits of the missing T2K villains. Other T3K enemies have powers never before seen in a Tempest game, such as the Rotors which spin the Web on the screen, and the Unmaker-Spiders that can break apart looped Webs and refold them into different shapes in realtime. A Web that's populated with both of these guys is indeed chaotic! Other dangerous new foes include Stealth Flippers, who fade in and out of visibility as they approach your Claw, and Super Spikers, who build super-size Spikes that can extend beyond the Web's rim! A full description of the cast of characters can be found in Jeff Minter's Unofficial Guide to Tempest 3000. The manual has similar descriptions of the enemies, although a few of the words and phrases were softened up a bit (this game is rated E for Everyone, remember?). There are 128 levels which have been lovingly designed by the YaK, each with their own unique Web shape. After you pass level 128, the levels are generated algorithmically. I have no idea if the game actually ends at some point or not. The difficulty curve is just right. The first few levels could probably be completed by a small child, but after 20 to 30 levels it becomes quite challenging, but never so much that you become frustrated. In playing, I might have been inspired to shout a few angry words, but the game is always fair; I never felt that I lost because of a "cheap death." And, of course, there are plenty of powerups available to extend the length of your survival. Feel the Power The powerup system from Tempest 2000 is still here, although most of the powerups themselves have been altered. The first one you collect enables auto shooting, meaning that your Claw fires continuously without your having to hold down the A button. When I first heard about this, I thought that this would surely ruin the game. After all, in the original Tempest as well as Tempest 2000, it's generally not wise to keep firing constantly (because of the gap in firing, which has been mostly eliminated in T3K). But in practice, I can say autofire is not a bad thing, mainly because of other gameplay changes that have been implemented. The second powerup enables homing missiles. Now, when you press the A button (which fires normal shots prior to getting the first powerup), you fire a different bullet which can seek out enemies in neighboring lanes. Releasing the A button reverts back to autofiring normal shots. Sounds like a piece of cake, right? Well, here's where the strategy starts to kick in - you see, the homing missile shots pass through Spikes. That's great for nailing an enemy way down the Web past a Spike, but it's terrible if you actually want to erode a Spike. To whittle a Spike, you have to stay steady in its lane and just fire normal shots. The third powerup gives you the Remote Destroyer. This is analogous to the A.I. Droid from T2K, although the Remote Destroyer sometimes swoops down the Web and rams enemies rather than just shooting them. The fourth powerup is a warp capsule. Get three of these and you enter the bonus round after finishing the level, just like good ol' T2K. The only bonus round in the game is similar to the "Riding the Bacon" round of T2K, where you try to fly through a series of rings without missing one. The fifth powerup increases the amount of bonus points that you receive upon completing a level. Sometimes you'll get bonuses of 1,000, 2,000, 4,000, or 8,000 when a level's done. I think it can go up to 16,000, judging from the fact that there's a vector object of "16,000" in the "Inspect Vector Objects" screen that you can play around with, but I haven't gotten 16,000 myself. I'm still a bit hazy as to what else influences your end-of-level bonus, but I notice that using Superzappers, using hover, or dying all seem to have a negative effect. What's hover, you ask? Remember the Jump powerup in Tempest 2000? T3K replaces Jump with hover. You press and hold the right trigger button to float off of the lip of the Web, then release to descend back onto the Web. To prevent overuse of the hover function, there's a fuel gauge, represented by a bar underneath your score. You start off on empty, but upon getting your first powerup, you're given a short fuel bar. The bar is lengthened with each successive powerup you gain throughout the level, and is reset to zero when you die or reach the next level. The longer the bar, the more hang time that's available to you. The bar slowly recharges when you land on the Web. Tempest 3000 also has a multiplier that starts at x1, and increases to x2, x3, x4, up to x5 with each powerup you collect. The more powerups you get, the more points you score for wiping out the baddies. But, Mr. Minter has implemented a clever technique that classic gamers will surely love. If you use either the Superzapper or the hover button, the multiplier instantly reverts back to x1! This means that when the action gets frantic (and it will), you, the gamer, have to decide what's more important: should you rely on your Superzapper or hover to get you out of the jam, or risk your neck for the big points? Thoughtful touches like this ensure the game has lasting appeal. When all is said and done, YaK has produced a commendable successor to Tempest 2000. He has once again raised the bar on how an update of a classic videogame should be done. This is an exemplary first-generation effort of gaming on the NUON platform, and hopefully will be a sign of more good things to come. ---------------------------------------------------------------------------------- |
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