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Still Flying at Ten! A few assorted words on the Falcon's 10th anniversary. .:Start:. ========= To write this piece successfully, I have to put myself back to the way we were ten years ago. Back in the early nineties, the large ST community, demoscene and non-scene alike, was excitedly contemplating the arrival of the next generation of TOS machines. The ST in all its different forms was a mature system, to the point of needing replacement to keep it up to date with the newly arriving waves of beige boxes with an intel theme. What Atari delivered, turned out to be their end of the line computer, the Falcon '030. So why have I got involved with such a machine to the extent that I did? I mean, here I still am, ten years later, and to most rational people, the system is 'dead'. There is no sensible reason why I should still bother, but I do. Maybe it is something intangible, part of a larger feeling, but the Falcon outlived the oblivion that Atari had lined up for it, and now stands triumphant at the culmination of its first decade. I might that unlike the ST, which had a commercially successful part of its life, the Falcon was a system which needed the enthusiasts to care about it a lot earlier on in its life. Happily, the right people came forward! This is their story as much as mine. Also, people have a personal attachment to their particular part of the many varied back catalogue of Ataridom. For example, our valiant co-editor STS is a big STe fan, many others rave over the hidden talents of the Jay Miner designed 800/XL series. I met a bunch of people last summer who would not give up their Jaguars until they are prised out of their cold dead hands, but the Falcon is my personal fiefdom! .:The Time Beforehand:. ======================= There was a rich prehistory before we even laid a finger to a Falcy keyboard. The rumour state prior to 1993 ran pretty wild. At a time when a 68030 in an affordable computer was pretty advanced for most Atarians, the idea of a 'super-chip' like the DSP blew everyones mind. The rumoured versus the actual base spec were not so far apart in retrospect, but I remember some bizarre speculation on the way. For example, there was the detailed conversation with somebody about a "virtual reality mouse"(*). Once the real facts were out in the open, there was still quite a bit of misunderstanding over how powerful the machine really was. There were some wobbly comparisons drawn between the theoretical and mythical hyper-machine, and everything else out there. If it were true, then we wouldn't have had Bill Gates to worry about anymore. Unfortunately it didn't turn out quite like that. (*) A retrospective scrutiny of an Atari glossy brochure from that optimistic period, DOES reveal the existence of something like that called a "powerglove"! So this wasn't so far from the truth, and yet another promising prototype was canned by Atari corp! .:Falcon Prehistory Trivia:. ============================ Apart from what was to become the Falcon, there were several other rumoured Atari prototypes in the period after the STe/TT launch. These included an ST/Intel PeeCee 'combi' machine, with both types of very different hardware in the same box. Apparently, some sort of 386 was to represent the PeeCee end of things. Of course, no retrospective trawl through the early history of the Falcon would be complete without a mention of the infamous 'STEE' or enhanced STe. News of this came to the world via Maggie issue 8. This paraded a series of confusing but exciting range of different technologies, from the expected, such as a 16mhz 68000, through the slightly off-centre in the form of a credit card type smart memory storage system, and to the downright fantastical, in the form of the Jaguar custom chipset being used! As I've recounted before, the mainstream press 'lifted' the story off an Atari press release, which we're pretty sure was based on some writings contained within a certain diskzine! As stated earlier, in the pre-launch days people speculated wildly about the real capabilities of the Falcon, even when the basic specifications were fairly well known. Most confusion surrounded the role of the DSP chip, which seemed to imply an increase in raw computing power, several dozen times over that of a base ST! ST Format wrote of its ability to decode "N-PEG movies", which makes me think that the Atari representative at the press conference wasn't being heard too clearly. Also that there weren't very many printed handouts being given out at these early press conferences? One persistent story I keep hearing has the initial design of the Falcon being made 'lite' with with a 16mhz 68000 cpu only. The 68030 only appeared on the blueprints, when a very cheap job-lot became available to Atari. Another persistent story concerns the initial batch of Falcons, due for a Xmas 1992 release, being rejected by faulty test equipment at the factory. This delayed the proper launch until well into 1993. .:Out of the Box:. ================== So you've waited patiently through the many broken promise release dates being pushed forever forward by Atari Corp. You've kept the faith, and finally been able to get your hands on the thing. Eager hands pull open the cardboard, to get at the expensive contents inside, what have we here? A Falcon computer, the very one that I am typing on right now. A couple of manuals, one for the machine itself, another something to do with some Calenders and Appointment software, a couple of disks, one of which was the mislabelled 'language' disk, which was filled out with a bunch of utilities, CPX stuff, patches, AHDI hard drive software, and so on. The second disk 'Extras' has mysteriously disappeared at time of writing, but it is chiefly memorable for the abysmal Atari adaptation of Breakout to the GEM desktop! There were other goodies on the way, which arrived sometime later, such as MultiTos, and some genuinely fun extras such as Audio Fun machine. In the meantime, we were left with this bare selection to kick off with. I've still got a couple of booklets produced by Atari in the period shortly before or after the Falc was launched. The first of these, and I think, the source of a lot of the wild excitement, was the blue pamphlet describing the Falcon '030 as the worlds first "Personal Multimedia System". It was produced by the European end of Atari, the US head office isn't included on the addresses on the back. This pamphlet is interesting, as it describes the sort of add-ons and likely applications that came to characterise the PeeCee,around five years before that machine started to hit the Multimedia pace. Of great interest is the expectation that the Falcon could cut it as an all-singing and dancing audio and video workstation, with the "super fast" 68030 running at 4 million instructions per second, and a DSP allowing processing times "up to 10 times quicker than other personal multimedia systems." But somehow, in the light of long experience, and in spite of all the good things that have happened with the Falcon, I think Atari were living in a fools paradise to expect their 1992 design to be able to do any more than a weak imitation of today's multimedia, without some very expensive add-ons. The second of these blue leaflets, produced at around the same time as the first one, gives a long and droolworthy list of great software coming forth for this new machine. Oh how we all believed! It might be worth a quick look to see how far these progressed, in the stony stark post-launch environment? .:Missing in Action!:. ====================== We never saw these listed items... Falcon GCR, the updated Macintosh emulator based on Spectrum GCR. Toki Line Test, animation creation to professional video quality. This may have turned up in some studios? Not widely released?? Colour Thing, Falcon version of an Amiga 24 bit graphic card. Picture Telephone, videophone, with the picture in a GEM window! JVC Interface, software to control JVC range of hi-fi and video equipment. FalcOS, Falcon version of AMOS/STOS. Blackmail, voice mail system using DSP. Yuppie's Land, Sonic type arcader, apart from that limited level demo. Space Junk, only got a level demo, by the people behind 'Rise of the Robots'. Tornado Flight Sim, there was a nice PeeCee version of this. Striker, Chaos Engine etc. In fact many games were promised, and not followed up. Did we ever see the 256 colour version of 'Vroom'? This was one of my local contact's main reason for his initial interest in the Falcon. .:Picking up the Pieces:. ========================== So the promised software is slow coming, or not arriving at all. Time then to make the best of the situation, what were we doing back then in 1993? I had a favourite desktop colour. This was anything apart from the bright green that glared from the ST desktop! The first thing to play with were the default settings for the desktop. In my case, I went with a nice turquoisey- blue. Once you discovered how to adjust the settings and textures, you were off! Next up, was playing with the expanded range of colour icons. This kept us amused for a short while. Then it was time to set up your preferred screenmodes. There was more of a choice of these, than with the ST. You could have an aspirational 640 x 480 pixels in 256 colours for best displaying those nudey .GIF's on a VGA screen. Trying that on your old ST Philips monitor produced a flickerlace 640 x 400 high resolution mode. This was alright for a short time, but apart from Felice who seemed to stick with this for years, most of us with RGB screens gratefully dropped down to an uglier but useable 640 x 200 mode. A little bit later on, someone (Doug Little among them) discovered how to activate the 'hidden' overscan modes, which made using RGB a little more interesting. Now why didn't Atari include these at the outset? My first emotion at incomplete Atari software welcome pack was disappointment! A couple of disks only, and one of these containing GEM Breakout... The first thing that showed off something of the extra power, after hours of trying and failing with my existing ST game disks was the 3-D game 'Virus', the David Braben shootemup. It ran like the clappers. It bootloaded fine from the original disk as well! The second thing that showed off the potential Falcon, was Griff's first DSP based modfile player. It won convincingly, when road-tested with an identical modfile, against the sound output on an STe also at 50khz, with both machines linked to the same stereo. I got an early 'warez' copy of the first application which was unique to the Falcon. This was Musicom, which led to hours of realtime DSP audio arsing about! And of course, who can forget the first proper demo they got for their new machine! In my case, it was the legendary 'Terminal Fuckup' demo! This showed the way ahead, in a cool hybrid oldie Amiga style, but with loads of colours. What was the point of all those funny little walking bird animations that came beforehand? My eternal thanks go out to Sh3 for that one! .:Falcon early years Trivia!:. ============================== The Maggie issue 12 editorial referred hopefully to the never-arriving "consumer Falcon", expecting it 'really soon'. To be fair, this was a favourite theme of the mainstream press too, such as ST Format, who once referred to such a machine having a total of 1.44mb of RAM! It was a Paula Richards issue, so such technical bloopers were easy to imagine! The idea of a cheaper Falcon briefly revived itself during the C-Lab years. One serious proposal, disclosed to this writer by a C-Lab representative, was to leave out the DSP, with the option of adding that crucial hardware later! Atari marketing department were hoping to sell 150,000 Falcons in 1993. They actually managed to sell 15,000 that year! (estimated) Meanwhile in the enemy camp.... Commodore US losses for 1993 were $200 million! They really needed to speak to the International Monetary Fund (IMF) and the World Bank! The widgets that were promised, but didn't arrive for the Falcon include the following:- There was a software modem, which was supposed to use the DSP sound synthesis to generate the required tones, and an adaptor for the DSP port to the phone socket. One wonders what sort of baud rate would have been possible? On a related note, Hisoft were floating around a D2D recording digital answerphone. We never heard much of that in the end? Legends of Valour, was touted as a flagship game for the Falcon in its first year. This game was released on the ST, but the promised 256 colour identical to the PeeCee graphics version never made it to the Falcon. It was all down to a clash of personalities between certain development managers at Atari and US Gold. The personalities in question perfectly emulating that of a two-year old screaming the house down because he didn't get his new toy! Another much-touted 'Falcon enhanced' game that came to nought, was the Bitmap Brothers 'Chaos Engine'. In this instance, the brothers felt that they could not produce 256 colour graphics to fit within the constraining 1mb base memory of the lowest spec Falcon, which seemed to be Atari's preferred option for their non-appearing 'consumer' model. Atari refused to consider a 2mb low-end Falcon, so the Bitmaps said "Fine, we won't bother then!" Other 'missing in action' games may include a Falcon enhanced version on 'Zool', described in Maggie 15 as 'on a par with the A1200 version'. This was not going to be sold as a standalone release, but bundled with a Falcon Xmas package for the 1994 season by distributors Silica?! A sequence of events so unlikely, that the underlying scepticism seeped in even at this early stage! The expectation of a Falcon enhanced version of the classic STe pinballer, Obsession, was strong. There were supposed to be extra levels added on as well. This ultimately didn't happen, with suggestions that much of the work *was* done by Unique Developments, but the disks literally got lost in the post?! The first Dead Hackers production, was reviewed in Maggie 14 in early 1994. The end comment reads thus:- "A Nice dentro-type production. A little sparse on things such as fonts and original hand-drawn graphics, but well put together and no rough edges. 75%" Now, Dead Hackers, a promising and talented bunch of kids, wonder whatever happened to them? And on the subject of those early demos... My first "Bloody hell, they're actually *doing* something with the DSP other than sound replay!" moment came from the EKO 'Papa Was a Bladerunner' demo! "The cubes, the cubes!!" A first sighting of texture-filled tunnel came in the early Avena 'Dementia' demo. If only we'd known just how many of these were to come to us in the future, we might just have stifled our initial enthusiasm a little! The first 'Demo Gods' were clearly Lazer, the Austrian team kicked off with the 'Warum' demo in the summer of 1993. This effort was ahead of everything else, and the first good multi-parter release. They stayed ahead of the pack, with 'Ungto' in 1994, peaking in 1995 with the still popular 'Lost Blubb' Dance-tro! There is nothing to be seen of them now, apart from an ancient web page, which still hangs on in there. That will be due its tenth anniversary in 2006! And some wise words from Maggie 14 to finish this chapter off with.. "In the absence of any encouraging signs from Atari, the Falcon will become 'the machine they couldn't hang' with support at the enthusiast level remaining good...." How right that was! Who could have predicted a Falcon '060 a decade later?? There is also this bit, which might retrospectively amuse you. "The only really major worry, is that Atari, in characteristic style, will make a premature announcement about the Jaguar computer long before it is actually ready, thus killing off any interest in the Falcon altogether...." .:A bigger bird:. ================= The following shows the hardware evolution of the Falcon over the past decade. This is mainly from a personal point of view, but with added notes to cover general trends at the time. It is interesting to note that for the majority of software, a 1993-era machine with little or even no expansion, is still viable! The 1993 Falcon, just out of a fresh new box: 16mhz 68030 (32mhz DSP), 4mb ram, 65mb hard drive. This was the base spec machine, as I first purchased it, in April 1993. There were cut-down versions with even less, with no hard drive, and a tiny 1mb of ram. Not too many of the latter, as I couldn't get one, and I was "forced" to upgrade to the fully loaded spec detailed above. At the time, it felt like a fairly luxurious and slightly expensive move, but, as it turned out, a wise one. Of those software developers that did make the effort, no- one bothered to cater for the 1mb version at all. I don't think too many people managed without a hard drive for very long either. It was possible to add widgets to boost the basic performance almost straightaway. From the Screenblaster resolution extender, to a quick and dirty cpu overclocker ('Power Up' to 32mhz), and even the mighty Compo 286 PeeCee board running Windows 3.1 at 16mhz! Funny how the whole PeeCee board add-on thing died on its arse, once you hit the paltry upper limits on what was possible on those, compared to the real thing. The 1997 Falcon, been going for a bit, now thinking of improving it: 16/24mhz 68030 and 48mhz DSP (Nemesis overclock), 68882 fpu, 14mb ram, 520mb hard drive(s), SCSI CD-ROM, 14.4k modem (Stop laughing, it was very cheap!) By this time, a fair share of upgrades had gone into it. An early candidate for expansion, was the hard drive, which changed a few times, both for the internal device, and the external SCSI. I got into CD-ROM fairly early, in '95. The 68882 was a quick and cheap purchase that same year, which became retrospectively useful in with the Orneta 4ktro!. The most traumatic process, was in adding the Nemesis overclocker, which went wrong at first, but worked acceptably afterwards. The ever cheapening 14mb of ram started to come into its own, when ram-stealing third party multi-tasking O/S's became popular. 1997 was the year in which the internet became popular, and first steps to get online were taken. By that time, it was possible to take a base Falcon quite a long way. The most powerful (in cpu terms) upgrade, was the legendary Afterburner 68040 booster. (Which had finished production by then.) Atari had talked about an '040 Falcon, but nothing came of it, before the guillotine came down on their computer development. System Solutions did a nice multi-part booster increasing the ram, cpu, and screen modes, sort of a "son of Power-up". During that period , people were also talking confidently of a Falcon successor, in the form of the 'almost but not quite' Phenix. This is one of the more tragic "If only" stories of our time, but the creator, Rodolphe Czuba, was not daunted, as the next section now reveals. The 2000 Falcon, and yes, it was Y2K compliant: 50mhz 68030 and DSP (CT2), 68882 fpu, 14mb ST-ram and 64mb EDO Fast-ram, 4gb hard drive(s), SCSI CD-ROM and Zip drive, 33.6k Modem. And all this went into a *second* Falcon that I got! This is the point that the "My hardware is bigger than yours" willy-shaking starts to get really interesting. Rodolphe Czuba developed the Centurbo 2 (CT2) as a proper professional level accelerator board. No mere overclocking of the existing components here, this was the real thing! The addition of EDO Fast-ram in particular lifted it above what was expected of a normal stock Falcon. It turned out that compatibility with the existing software was better than I had dared to hope. Some people even bothered to write some stuff for it. Oh, and we even managed to beat the Millenium bug! The CT2 was only meant to be a work in progress, a cash-cow for the fabled but dead Phenix computer project. After that was killed, Rodolphe came back with his proposal to stick a seriously powerful 68060 in a standard Falcon, this was to become the CT60, eventually... Others talked of an even more powerful PowerPC based accelerator called 'Tempest', which would have been seriously cool if it had made it, but it didn't in the end. In the meantime, (including the time of writing this paragraph), the CT2 soldiers quietly on. The 2003 Falcon, ultimate! for now: 66mhz 68060 (clocked DSP), 256mb SDram, multi-gig hard drives, CD-ROM, Zip drive, 56k modem. Recase pending, possible 100mhz upgrade pending, Supervidel graphics card for CT60 pending,.... More to come??? Internet broadband via ethernet possible! And this is where we are at the present. Is this the ultimate step to be taken? Even if it took a long time, the CT60 managed to reach the market, which was more than can be said for the other great hope for Atari at the turn of the Millenium, the aborted Milan '060. Still, that machine had little in common with the Falcon heritage, being more of a PeeCee-styled machine in Atari clothing. There are still developments pending for the Falcon, even in its '060 expanded state, such as the SuperVidel add-on graphics card, which will be nearly as big a step as getting the CT60 itself. One wonders where this process might stop. Could a PowerPC or Coldfire based Atari ever be made? Will this old Atari ever get into USB interfacing? Some people like to think so. Rodolphe is asking "What do you want to do next?" Only time will tell. .:A 'What if?' tale:. ===================== What actually happened - The machine had a short manufacturing life starting around 1992? The first failed batch described earlier, delayed the actual launch until '93. It has been postulated that there were several tens of thousands actually made, (see the last issue of Alive.) A proposed and prototyped(!) '040(*?) variant called the Microbox was cancelled when Atari shifted focus to the Jaguar. An expected cheaper 'consumer' machine (with 16mhz 68000?) never appeared. It lingered on when C-Lab took over the rights, and remaining stocks in '94, but was gone soon after. The C-Lab intervention produced a tidied up, but not radically modified product, new models were suggested, but nothing else happened. (*) It is generally assumed the Microbox referred to the '040 Falcon variant, but I seem to recall one report suggesting a more TT-like 32mhz '030 with fastram combination. What could have happened? - In its present incarnation, I'd say the outlook was not a lot better. The Microbox would have been launched, to polite industry applause. Both machines would have been better supported by Atari for a while. But with the explosive growth in the PeeCee market, and in the power of those machines, it is hard to see how the Falcon and Microbox could have kept up? Maybe a killer video app, the visual equivalent of Cubase might have helped? Atari could either have killed off the whole thing a year or so later, or perhaps would have followed the movements of Apple closely by getting into PowerPC based hardware. This sort of suggests another generation, and another name, and the end of the bird? What could have happened part 2! - Instead of the depressing scenario above, Atari could have had a fundamental shift in the design of the hardware before it got to the marketplace in 1993. Say Atari decide to use the top secret Jaguar custom chipset in its new computer. The new Falcon is radically different from the machine we know and love today. It is still TOS compatible, it does have TOS 4 in the format we know. It probably retains the 16 mhz '030 too. But underneath the casing, it resembles more of a new generation Amiga, which attracts the more intelligent and less judgmental parts of the Amiga community, who are disappointed with the mediocrity of Commodore's A1200. This hypothetical version of the Falcon doesn't penetrate the mass market to the extent that the ST did, there are too many PeeCees around for that, but it does ship in substantially larger numbers than the real world timeline Falcon ever did. Assuming at least one major update to the chipset and CPU follows, it takes the place of what has been a 'missing link' in the home and personal computing of the last decade, an amateur coder-friendly, scene machine, with a distinct identity all its own. This is enough to substain it, say for the next few years, and give Atari breathing room to decide what to do next. Wired magazine, July 1998.. "Atari sleeper hit console gains momentum!" "Atari, the long-standing veterans of the video games and hardware manufacturing business, have been enjoying something of a quiet renaissance with their most recent entry to this competitive market, the Jaguar console." "Compared with its perceived rival, the keenly awaited Sony Playstation 2, the Jaguar does not seem to offer a lot more at first glance, but first impressions can be deceptive. Atari have managed to quietly penetrate the marketplace to a surprising extent, given their limited resources compared with the giant Sony corporation." "Much of the Jaguar's recent success has been down to an enlightened 'open access' policy for developers. This is astounding, especially when contrasted with the very closed down and restrictive policies taken for granted by the big Japanese console makers. The Jaguar's open architecture, easy-access CD-ROM software base, and the sheer enthusiasm of the people behind the Jaguar project are all making a fantastic difference." "Now we must say something about the people. The thriving amateur developer and coder scene, with many years prior experience on Atari products are the Jaguar's secret weapon. Most of them cut their coding teeth on a computer sporting an earlier version of the Jaguar chipset, the Falcon. The current Jaguar chipset is an evolutionary and backwardly compatible outgrowth of the earlier one, and it is not too hard to see how skills honed in untold hours of bedroom coding on the Falcon, can be so easily transferred to the Jaguar." "This instant broad developer base has not been slow in coming forward with many new and innovative projects for the new console. The only problem that Atari has, is in keeping up, but several well-known 'names' in software publishing are more than happy to step in to help." "Electronic Arts are the latest publisher to back the Jaguar, it is not surprising to learn that their UK and European operations have a fanatical core of hardened Atari fans coding them!" "We consider the Playstation cool, but ultimately a distraction from the real business to hand. We feel that the Atari Jaguar has got a limitless future!" said Martin Griffiths, head of the recently expanded in-house Jaguar development facility, based at EA UK in Guildford. "With this sort of backing, and with the past legacy of intelligent decision making, and careful niche market cultivation by Atari, he could well be right." "It is strongly rumoured that the Jaguar console was actually prototyped with this early chipset several years ago, but a last minute rethink by Atari canned the early version console, instead putting their resources into the Falcon computer instead. Other rumours suggest that the Falcon was going to be launched in the 92-93 season with a much more conservative specification than the one we are now familiar with. One can speculate on the fate of Atari being very different, and not at all happy, if the decisions taken in 1992 had strayed from the path they actually chose?" .:Where we stand now:. ====================== Personally, I didn't think the Falcon would get this far, but when the ST series still has obvious love and care devoted to it, and new demos made, and that machine is now eighteen, which is old enough to buy itself a drink! I suppose you have to think, why not stay with the Falcy? Now no celebration can go without a quick summary of how things are going, now and in the near future, so here we go... Demos. There has been a generally sparse picture this year. Saying that, there have been some nice releases. I enjoyed seeing some of these at Error in Line last Easter. The tSCc produced "Beams" demo is particularly awaited by me. It shows the way ahead. Unrepentant DSP abusers Escape nicely reprised the 'Hmmm' demo at that same party. We also saw an oldschool release from Cruor. Other new productions are in the pipeline from the likes of Lineout/FUN, who gave us the massive 'Delta' demo at the beginning of the year. The biggest cause of current excitement for the lucky people concerned comes with the new and vast possibilities raised by the release of the CT60. Several people have promised demos for this, and some are close to having something ready real soon now, as of time of writing! I've also got a feeling it will be a good idea to see what appears next Easter! Games. Erm, well, there's been a distinct falling off here. There have been very few new games, and none that are really Falcon specific. The major new interest in gaming for this year comes with the CT60 again. Patrice Mandin's longstanding ports of Doom and Quake now start to come into their own. The Reservoir Gods have indicated they are getting back into the Falcon slowly, and hopefully there would be some other projects coming forth? Including some long-delayed ones like Reekin' Rubber and Willies Adventures? With the extra power to hand, maybe Patrice would get more adventurous with his ports as well? Music. The big news for this year has been the release of the long-awaited Ace Tracker, as a follow-up to Ace Midi. Both these programs are genuine killer apps for the Falcon, I wonder if they could have transformed the fortunes of the platform if they had been available at the beginning? Some further fixes to take the CT60 into account are on the way. The other major activity is likely to mainly feature porting other long established music apps and media players to the CT60 too. I would like to see a new version of Flaysid sometime as well. (Well if you don't ask, you don't get!) Graphics. There is not too much that is distinctive happening here. We are still awaiting Godpaint 2 (grin!) I daresay a portover of Escape Paint to the CT60 will be on the cards, most existing GEM apps will finally become useable! Multimedia. Aniplayer is still brilliant, but it has got stuck for a while since Didier got busy with CT60 support. There is only so much one man can do on his own. Internet. The Highwire browser came of age this year, see the separate review elsewhere in this issue. I won't go on too much more about it, but it is super-quick compared with CAB, virtually instantanous on the CT60, modem download speeds excluded of course. This is not Falcon specific, but seems to look more kindly on the higher spec hardware. Other internet applications are still being continually developed. Such as Atari IRC, and various emailers. I think Draconis is still under development as well, making this one of the healthier areas of the current market. Hardware. This has kept THE big news to itself for this year, and probably most of the future potential interest too. We got the CT60 at last! The Supervidel is the next area of interest, and will complement CT60 brilliantly. Then there is the possibility of more coming from Rodolphe, providing he can make good his losses at the hands of idiots! So the summary, at year ten can be said to be generally tranquil. The bulk of applications around are best described as 'legacy'. The biggest single new factor is the belated arrival of CT60, and the new possibilities and revival of interest for those people with one of those. There will certainly be new demos, more game portovers that need the extra power to work properly. I'd like to see a few more emulators myself ;-) Hopefully, and that is an extra-special act of faith, somebody, somewhere will be working on an all-new project, especially for the CT60! There will be more work put in on the internet experience, with Highwire really becoming mature and fully featured. Hopefully Didier can return to Aniplayer and that will gain more features and formats. I seem to remember some sort of commitment to a CT60 version of 'Whip!' And I think Escape paint was mentioned on the Czuba-Tech developers list. The future is looking reasonable, as long as there are even a few dedicated people around. The only danger is in a gulf between CT60 and non-CT60 owners now opening up, but that depends on rate of activity from both sides. In other words, if there is a thriving CT60 scene, but not much from the base- spec hardcore rules end, there may be more scope for misunderstanding? .:Conclusion:. ============== It's been a long and interesting ride, far longer, and more interesting than I dared to hope as well. Here's to the next ten years! CiH, for Alive Mag,Dec '03. |
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