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WOLFENSTEIN 3D ON ST

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Note of STS : first of all, the following text was written by Ray a long time 
ago and a new beta is still in progress  and should be released soon. You can 
get this  beta from  http://rayhq.linux-site.net. If you  want Ray of tSCc to 
complete his ambitious porting to the  the humble  ST then do not hesitate to 
support him via email to reimund.dratwa@freenet.de.
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I'm proud to present you the  first test-engine (v1.0 alpha). for those of you
who don't know yet, tscc is going to release a wolf3d port  supposed to run on
atari 16/32 bit platforms namely  the ST-series and compatibles. it's supposed
to  be a  port, rather  than a  wolf3d clone  like "destruction  imminent"  or
something. Talking of "destruction imminent", mates I don't want to blame this
game, but this port is at least gonna look and behave alot better since it has
real slice- mapping and it features the original wolf3d graphics.

Features of the current version:   

- dynamic codetable-texturemapper (texturemapped walls)
- byte chunk2planar conversion in less than 2.2 vbls
- fisheye-bug fixup
- thorough optimized raycasting algorithm
- keyboard controled player movement
- completely runtime generated lookup tables (low file sine)
- running at 152 x 76 pixels (doublepixeled)
- split-palette, one for game one for status-bar
- pure M68000 asm rewrite

Nevertheless  many  features  have  yet  to be  added before  the  game  can be
completed... However  the  engine  runs  at  10 to 15 fps  yet, though. a major
optimization will be a possible hardware-acceleration for blitter-machines like
the STE, the MEGA ST or even the FALCON. Read  below to see which features will
have to come.

Features to be added soon:   

- horizontal wall redrawal (atm the engine casts for vertical walls only)
- moveable walls
- player to wall clipping (you can still run through walls)
- sprites/enemies and enemy-engine (major slowdown)
- blitter support for STE/MEGA etc.
- resizeable game window to accomplish reasonable speed on ST machines
- doors
- sound-sample replay (maybe)

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            Ray of tSCc               reimund.dratwa@freenet.de
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