Hatari v 0.9.1
Real Falcon 030 emulation, a first look!
At last it's on the way, the first decent attempt to get a classic Falcon
'030 running as an emulation on another system. In this case, we have Thothy
and his work on the Atari emulator Hatari to thank for this.
Hatari is one of the stronger candidates for a good ST emulation. It is my
primary choice, as it is freely available on OSX, and would also be suitable
for Linux fans as an open source SDL-based project. The current public
release of Hatari is v.0.9, which already provides for ST and STe emulation
to a pretty good (if not quite perfect) standard. Apart from being able to
emulate classic hardware, there are also a series of extra tweaks and
options such as enhanced resolution GEM Vdi screen modes, and selectable cpu
types from 68000 to 68040, and a selection of cpu speed settings too.
Now Thothy got everyone excited a few weeks ago, by publishing a handful of
screenshot showing what were clearly Falcon 030 productions such as the
'Terrorise Your Soul' Fried Bits 3 96ktro. and what looked like authentic
Tos 4xx screenshots, all running in an emulation window. This was the first
signs of experimental Falcon '030 support in Hatari, and was only available
as a pre-release cvs build, as it was nowhere near ready for general
release. Thothy did his best to dampen down any immediate excitement by
stating that there was still months of work ahead before the next public
version of Hatari was due for release.
However, at http://www.aep-emu.de/Emus-file-emus_detail-id-1111.html -
Someone has ported this to work on Windowze based systems, which is a case
of hurrah for them, and time to find out where my ancient K6-based box has
So I download it, and gather together carefully a bunch of things needed to
make it run successfully out of the box, such as some Falcon Tos Roms for
example, the 4.04 used with my MacAranym does nicely, also a few random
things to try on it.
The downloaded file self-extracts nicely, and you see the familiar green 'H'
icon in an unfamiliar setting, on a Windowze desktop. Having thought to set
up a few things beforehand, such as an area of virtual hard disk, it is time
to configure Hatari. The familiar menu's are there, with some new options
with the Falcon on them. You can define the memory for 4 mb, or even 8 mb
and 14 mb. (I'm not sure if this works, as the emulated Falcy start-up
memory test returned a value of 4 mb.) I'm also ambiguous about the
processor options, as there is no 68030 there, and you are left to choose
between a 68020 with FPU, or the mighty 68040. It may be the case that a 16
mhz 68030 is already predefined?
Running it for the first time presents the familiar start-up sequence, Atari
fuji in the corner, memory test etc. The desktop is a nice lo-res bluey-
green and very basic ST style icons, indicating that there is a Falcon
there, but one without any newdesk icons. So it is time to raid a nearby
Falcon for some further inspiration!
A little more tweaking on the desktop, with these additions starts to show
something like the familiar classic Tos 4.xx desktop, and coloured icons. As
for using Hatari in the PeeCee environment, there is a choice of running it
windowed, which seems to be better for speed on my marginal Win 98 based 533
mhz K6 box. On the other hand, control of the desktop is awkward, as the
mouse pointer skates off the Falcon screen too easily. (This Windows Cvs
version port seems to lack the 'lock' option to keep the mouse pointer
within the emulated screen area, that the MacOS version has.) On the other
hand, you can opt for full-screen display mode, to banish those mouse
Okay, so we've got Hatari emulating a Falcon on a PeeCee desktop, but does
anything work with it? This is what is known as the fun part of this
preview, to raid my diskbox and CD-Rom collection to see what is likely to
work, and what may end up crashing and burning at this early stage.
Commonsense whispers into my ear to sweetly suggest that trying out such
DSP-busters as Tat's Sonoluminescenz demo, or the even more revolutionary
'Hmmm' and 'Underscore' demos may not get us anywhere too quickly. An
emulation running these productions will be the end-goal of a good Falcon
emulator, and there will be a lot more to be done before we get there.
However, trying a few less ambitious pieces of code might well be fine.
For clarification, I was running these tests under an emulated RGB screen
Falcon. In the majority of cases, there was no soundtrack, where there are
exceptions, these are most likely to be using STe Dma hardware, and not the
Falcon 16-bit sound or DSP.
BSE 4ktro, for some reason, mainly down to Aranym user-friendliness, I
thought of this one first. It ran, but a bit more slowly than the native
machine, as it ran out of timer before it ran out of effects.
Birdy intro, a natural second candidate, the classic 1993-tastic walking
bird animation. As this ran just fine, other early Hisoft/Brainstorm
animations should work too.
Terrorise Your Soul 96k, my first 'Big' demo, as it was one of the
screenshots on Thothy's Hatari pages. And it did as well, apart from getting
stuck at the red metablob screen, but I think that might have been a problem
with the demo sometimes sticking there anyway?
Burning Waters 96k, another Fried Bits 3 96ktro, which ran happily.
The Douglas Little/BSS Speeder intro, or the Snes Mode 7 demo on the Falcon,
another hit on Aranym, and on here too.
Opium Chrome demo, this not only ran, but was one of a select few with
working sound! I guess they were using the STe Dma channels here?
Warumby Lazer, this not only ran, but it was complete and ran nicely!
Double Bobble, another production used to sell the coolness factor of
Aranym, revealed itself to be very compatible with Hatari as well, and even
worked nicely with the jagpad emulation (yay!)
Lasers and Men pre-preview. The DSP-less preview version of this interesting
but flawed game seems to work quite well across a number of systems, not
Aranym mind you, but on here it was fine.
Spice, the superb Defender clone for the Falcon worked, albeit with crazy
messed-up Dma sound. There is a playable game in there, but it is cursed
with incomplete Joypad emulation, which only allows for the button 'a',
which is fine if all you want to do is lob smart bombs and then take an
early gamma ray bath from incoming alien fire!
After a false start, the Sili '97 Shadows 'It' demo ran, complete and nicely
I tried another early classic, the Respectables Cebit '93 demo. The news was
reasonably good, as it ran, but with garbled Dma sound and a generally buggy
appearance to it.
I gave Imagecopy 3 a spin, and that was fine, but I've not tried a lot of
GEM stuff yet.
As the bulk of these were'silent', I guess that success in running something
means a sound system that doesn't delve too deeply into the Falcon hardware,
and therefore does not hang the emulation?
These are a maybe
We had quite a few partial successes, programs which might yet work
properly, once a bit more work has been done on the emulator.
Ewigkeit 4k, the Spirits intro performed like a particularly mean-spirited
bible teacher, with all the dull texty bits kept in, but no exciting fiery
I tried Maggie 28 (with the late Falcon shell). The experience was identical
to Aranym, displaying the initial splash screen, but going no further.
Both the Place2be part 5 intro and the Terminal F*ck-up demo, managed a
start screen, but no further. (As you remember, this one worked quite well
The mighty 'Autowaschen Verboten' from Lazer was shown as working in the
Hatari homepage screenshot, but for me, it got as far as the opening
animation, but crashed or hung afterwards.
The even more demanding 'Lost Blubb' demo was interesting, as it got as far
as completing the first effect then froze.
Another logical production to try was the early 'Arrival' demo by Passion.
This seemed to run, but it was not able to find the individual screen files,
so you got a demo that was all linking menus and ugly font text.
The Yepya Toons demo exhibited some truly bizarre behaviour, as it starts
ok, then the screen window goes to an unusual to say the least 640
horizontal to 1 pixel size!
The debut DHS effort, 'Conflict' is very much in the 'maybe' camp. It starts
to run, but is very slow for the opening screens, then it loses interest
The Megabusters Lamerbrain Dentro had some effect on the emulated hardware,
as it seems to start okay, gets to the rotating dot objects screen, then
hangs midway. There were lots of keyclicks heard, which seems to have direct
bearing on running this demo.
And of course, there were some definite failures at the outset, here are
some of their stories.
The Avena 'Dementia' demo, doesn't start at all.
Neither does the Digital Chaos 'Bio' demo...
Maggie 18 is a failure, even after Tat's DSP-tastic intro was disabled,
although the initial Reservoir Gods splash works.
Cycedelic Knockout, nope, not really..
As for the games we tried, these are generally a lot less forgiving..
The multi-handed Multibriques demo sinmply crashed on loading.
Tautology 2 didn't start up.
Nor did Towers II, or Impulse.
Whilst there is a long way still to go, it is already apparent that Hatari
Falcon, even in this pre-release beta state, is doing a better job than
Aranym, which itself was not intended to be a classic Falcon 030 emulator.
Thothy stated that a new Hatari version with Falcon emulation is still some
months of work away, which is fair enough. I guess after that time, the
proper release version may well be able to run the majority of Falcon
specific software, apart from the real killers, such as the DSP demos. It
will probably take a lot more effort to get those onside too.
It is pleasing to see that Hatari can run even on a very marginal (by modern
standards) Windowze box, with an old version of Windowze decently. People's
mileage should get even better with more modern hardware, and I am looking
forward to Hatari Falcon 030 on Mac OSX in due course.
CiH,for Alive Mag,Dec '06.