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Alive 11
Interview with gwEm
        cxt: Hi gwEm, unlike other scene guys one can find tons of 
        informations about you on the web. Let's see what it gives away 
        about you :). According to reliable sources 
        ( ) your real name is Gareth 
        Morris and you are an "Atari ST Old Skool Rave DJ and Heavy 
        Metal dude" which might leave some of us clueless about the 
        interrelation of all these things. Perhaps you can shade some 
        light upon this?
        gwEm: Hey Cyclone! "Atari ST, Old Skool Rave DJ and Heavy Metal
        dude" is a cool description. Sadly, I didn't write it - it was
        taken from a really cool press text by Gerd/Golden Pudel.
        Anyway, it summarises some of my favourite sounds pretty well -
        old skool rave, heavy metal (especially the classic stuff from
        the 70s and 80s) and of course the Atari ST.

        cxt: Well I am pretty sure there is a lot more hiding behind 
        that shiny surface, what about your fable for early electronic 
        stuff like Kraftwerk for example, don't try to be a headbanger 
        when you love electro secretly :)

        gwEm: I love all good music ;) and my love for Kraftwerk is not
        so secret really.

        cxt: At least it won't be after the "We are the Operators" CD 
        will be in the shops. Was it your idea to create a chipsound 
        cover of old Kraftwerk songs?

        gwEm: Well I was in a Kraftwerk tribute band even and they are
        mentioned on my webpage as one of my favourite bands ;) but no,
        it was not my idea. It came from the organiser of the
        compilation - ksine.

        cxt: Will this CD already be available from the shops when Alive 
        hits the streets?

        gwEm: I doubt it. These things are always delayed, but let's see
        - with some luck...

        cxt: I see. Beside your musical activities you are going to make 
        your phd in electronics engineering at a London university. What 
        are your plans for the future? I heard you might migrate to 
        Germany when you are finished?

        gwEm: Well I have some plans sure ;) but I don't know how
        practical they are. First I must finish this thing; it could
        take some months…

        cxt: Since your girlfriend comes from the city of Hamm 
        (Westfalen) I am under the impression that she is one of the 
        major factors for thinking about migrating to Germany, is that 

        gwEm: Sure of course… but I also spent some time in Munich,
        which was a really cool ;) England and Germany make some of the
        best beers in Europe I think, so it will be a hard choice. Havoc
        / LineOut suggested the Netherlands as a compromise, but if I
        have to choose between a jar of John Smiths, Franziskaner or
        Grolsch… I pick the Grolsch last, even if it tastes nice and has
        cool TV advertising. The fat monk on the Franziskaner label
        looks like he knows a thing or two about good beer and Knoedel,
        but if I have to choose I pick the warm English beer that I've
        been drinking my life.

        cxt: Yuck, warm beer, that sounds disgusting, however so much 
        for the future let's travel back in time and ask the inevitable 
        question: "How did you get in contact with computers and 
        especially with the Atari ST?"

        gwEm: Well my old man worked for Digital (maker of the VAX etc),
        and computers have always been around my life because of this.
        He made a working PDP8 from parts taken of broken machines. The
        interface was a DEC VT72 terminal. I made my first programming
        steps on this machine. Of course it was his machine, but I got
        hold of my own Oric Atmos 48k machine, for free somehow - I
        forgot the exact story, since I was very young. This machine
        ruled anyway, looking really cool and small, plus it had a
        rather decent keyboard. With it came a programming manual, and I
        was working my way through it. I got to about 75% completed,
        when the machine died. One of the memory chips broke. I was
        heartbroken, so my Grandmother brought me an Atari 1040STFM for
        my birthday in 1987. It was a pretty powerful and expensive
        machine at the time, and I didn't miss the Oric anymore ;)

        cxt: Ah well, I had a similar experience with my last ZX 
        Spectrum (128K-Model), it died because I accidentally dropped 
        something on the motherboard while it was running. In fact this 
        accident was the reason to purchase an Atari for me. Apart from 
        the CT63 which other Atari computers do you host in your flat?

        gwEm: In my flat I have the Atari Falcon with CT63 and CT1e3 -
        this is my baby! ;) Also not to forget a spare Falcon030, and
        the 3 Mega STs which I use to play live with. In the attic of my
        family's home I have ten or so 1040STFM (some of which work!).
        In my office I have the Mega STe and a dead Mega.

        cxt: A dead mega at the office? Hmmm, any plans to resurrect it 
        there or is it just used to scare off other students?

        gwEm: It gathers dust, I should throw it away, it even has the
        obligatory SM124 which is still ok btw.

        cxt: Nooo! Throwing away is not an option! Think about the 
        precious chips inside, the blitter for example.

        gwEm: j0, and name me a soft that uses the blitter and no other
        STE / Falcon features.

        cxt: Wings of Death, Lethal Xcess and probably even more Thalion 
        / Eclipse games. You know the blitter was used in the Mega ST 
        models way before there was any STE, so there should be programs 
        supporting it. And while we are at it: A halfmeg machine with a 
        blitter is not that bad, it can compensate for the lack of 
        memory for preshifting.

        gwEm: Ah yes, good call

        cxt: I've also heard you are desperately searching for a TT030, 
        what are you going to do with that machine? Use it for 
        compatibility testing?

        gwEm: Exactly, for maxYMiser. But I can't really afford the
        usual eBay price for that machine. I also have some quite nice
        ideas for TT-only effects. Maybe a TT comes up somehow, I always
        dreamed to own one; I would certainly do something with it…. If
        someone wants to donate - I'll swap for some STFM ;)) But
        seriously, I don't really want to, but I'd also swap my Mega STe
        for one.

        cxt: From your "tastefully" designed and probably 200 years old 
        webpage at I learned 
        you might have had contact to a Sinclair ZX Spectrum once. I 
        also heard rumours about a pdp8 used as a dust collector in your 
        home :) and you already mentioned the dead Oric. So please tell 
        us all about your previous machines and what you used them for.

        gwEm: I never had any ZX spectrum. Some friends had one and I
        really preferred the Oric. The PDP8 my old man used a lot back
        in the day for database, ASCII art and programming work. I used
        it for coding crappy text adventures ;) The Oric I used for some
        games of course, but I didn't really like games because I was
        crap and my younger brother always beat me. In the end mainly I
        used the Oric for coding as well.

        cxt: Since you are using the ST since 1987? I wonder when you 
        made your 1st contact with the so called "scene". Is this a 
        recent development or were you coding scene prods in the so 
        called "golden years" as well?

        gwEm: Maybe this will be controversial but I hated these early
        scene prods at the time. Now I can look back on them and
        appreciate it, but I still don't really enjoy it. During these
        classic years I was mainly gaming, coding STOS and doing my
        school homework on the machine.

        The Golden Age is NOW anyway - look at the cool shit coming out:
        best Falcon Demo (Beams), best STe demo (Pacemaker), best ST
        demo (Posh), best gfx (excocet / c-rem), best accelerator
        (ct60), best music (ym rockerz), best diskmag (collects 50euro
        from cyclone ;) ). And of course the best sceners too ;)

        cxt: Hey you punk, get my purse back! You like playing games? 
        I'll teach you ... Hmmm BTW, you said were mainly gaming at that 
        time, which game genre do you like most?

        gwEm: Sure I played games, but as I say, I was crap ;) I soon
        got bored of games. Not really a genre, but mainly I liked 2
        player games - because I would play with my younger brother.

        cxt: Can you name your personal top five ST games? I am pretty 
        sure Lethal Xcess will not be amongst them since you need some 
        decent shooting skills to get through the crowded levels, even 
        though it is a two player game.

        gwEm: Sorry but no, my memory is too hazy on that point ;) Not
        really my favourites, but some that stick out are Dynamite
        Ducks, Xenon 1+2, Space Crusade, Kick Off, Double Dragon, Test
        Drive, Lotus Esprit.

        Just to motivate Ray/TSCC I'll say 'Wolfenstein 3D' is my
        ultimate Atari ST game.

        cxt: Hehe, it would have been smarter to say it a bit different 
        if you are really aiming at motivating Ray but anyway that's a 
        weird collection, perhaps your favourite tools are likewise? 
        Which Assembler or other coding tools do you use in your prods? 
        And while we are at it what's your favourite machine for coding?

        gwEm: Just like most of the scene its Devpac 3.1. Not to forget
        MS Notepad, QED, QuickDSP, STEem Debug. Of course my favourite
        coding machine is the CT63. Second favourite is my beat-up IBM
        Thinkpad which I use at demo parties and when travelling. Lots
        of coding on maxYMiser was done at airports and stuff using this

        cxt: Since you mentioned STEem already, what's your opinion 
        about emulators like STEem or SainT? Do you consider them useful 
        tools or are they "devils work" killing the real thing :) ?

        gwEm: Emulators rule that's all I have to say. They are
        !!boosting!! the real thing. Prods that work on emulator only
        are of course lame, but this is the only case of emulators
        sucking. If it would not be for STEem Debug version the time I
        take to develop things would increase considerably. In fact I
        would even say I wouldn't have started to code on Atari at all,
        if it would not be for STEem Debug… and it works on my laptop.

        cxt: Yes a portable STE is a nice thing to have, especially with 
        a colour display. Now let's timetravel back to Outline 2005. In 
        Jookies life interview you mentioned the UK demoscene. You said 
        the UK scene doesn't take things too serious compared to the 
        rest of Europe. Besides I remember you disliked the monthly pub 
        meetings of the London demoscene. Did you change your mind on 
        that topic and paid them a visit in the meantime?

        gwEm: Did I? I was pretty drunk and I forget exactly what I said
        ;) But anyway I just listened to it again… I basically agree
        with what I said then. First though all UK Atari sceners rule!
        But other platforms, I'm not really so sure, I'm sure they are
        some nice guys. I'm not interested in the nostalgia or pub
        meeting scenes. I discussed the same with Pink/RG and he agrees
        with me. In fact I would like it in general if the UK could get
        a few more European vibes.

        cxt: Well perhaps UK should get the EURO first :)) I guess the 
        vibes will transfer much easier then :)

        gwEm: That's pretty political ;) I try to avoid these political
        issues ;)

        cxt: LOL, well a lot of my friends from UK wished they had the 
        EURO since they are ordering all kinds of goods from other EU 
        countries and the fees on bank transfers are insane.

        gwEm: Hmmm, if we get the EURO everything will be more expensive
        than ever in the UK. That would suck, also the pound is pretty
        strong when buying stuff from the states, bur it's not so strong
        against the euro anymore.

        cxt: Well perhaps it would help to export more wares from UK, 
        which reminds me of my 1st UK product. As most of our beloved 
        readers should already know, my first machine was an UK import 
        made by the company of Sir Clive Sinclair. I remember the price 
        tag was something about 350 EUR. Of course it was the legendary 
        ZX Spectrum (16k BTW) and I also remember quite well that it was 
        capable to produce sound with a simple speaker that could be 
        controlled by the cpu. These early models had no real sound 
        chip. Other machines of that era were equipped with much 
        superior sound hardware like the C64 or Atari XL. Were the tunes 
        we heard in video games at that time already chip music? Even if 
        some machines had no real sound chip? When did chipmusic start? 
        Who invented it?

        gwEm: Chip music… I guess it started in the early arcade
        machines. But thinking of it, the PDP8 also had a music soft
        running with the internal speaker. I think since computers were
        made sound people used them for music - it's just the logical
        thing ;) Just like if someone gives you a guitar you strum out
        'Paranoid'. But these days there is no real doubt that chipmusic
        left these prehistoric attempts and entered the golden age when
        Rob Hubbard started coding for the SID. But these super-old
        school, pre-Hubbard musics also have a cool style, so it was
        nice to acknowledge this in the last YM Rockerz disc.

        cxt: Well it seems chipmusic has found it's way even into the so 
        called music industry. Lots of current mainstream songs feature 
        chip like elements in the background. How do you feel about 
        that? Is it something that makes you feel comfortable or do you 
        think chipmusic should stay "underground"?

        gwEm: Well y0, at Outline 2k4 I gave a little presentation on
        this subject. Elements of chipmusic have always been heard in
        main stream styles since the 70s. In Japan you can even buy
        video game stuff in record shops. Its true that interest in chip
        music got bigger recently, and there's been some more cross-over
        into the mainstream. Its cool - but there's no way we're going
        to hear Big Alec YM tunes on Top of The Pops or something like
        that ;) Looking far into the future probably chip music will
        stay underground, with more crossovers if that's the latest
        trend at the time.

        cxt: I knew I should have gone there. As you have probably 
        already feared this leads us directly to the "Open letter to 
        Malcom Mclaren", which some guys published in your name without 
        your acknowledgement, at least that's what I heard. I don't want 
        to dig much deeper into this, but what's the truth behind all 
        this? Take your chance to close this chapter once and for all :)

        gwEm: I think its time to bury that shit now…

        cxt: Hmmm, somehow I knew you would say something like that. 
        Well ok then. You are quite famous in the 16 bit Atari scene for 
        several earth shattering releases like chipmusic traxx for 
        several YM Rockers productions as well as stunning articles for 
        a famous disk magazine :) and last not least for maxYMiser, the 
        perhaps most advanced chiptracker available on this platform. 
        What was the reason for you to code it in the first place? 
        Weren't there enough other trackers? Weren't they good enough?

        gwEm: Frankly existing YM trackers sucked for the sound I
        wanted. Any YM musician will tell you how hard Sid Sound
        Designer sucks. Luckily MusicMon2, which is what I was just
        before, was pretty decent - but it had its limitations -
        especially considering the sounds I knew the YM would be capable
        of. I somehow regret coding the tracker now - it was too much
        work and MusicMon2 came further since then. Anyway, at least YM
        composers have a new toy. It's possible to perform any historic
        YM technique using maxYMiser, and many new ones too, the Phatt
        Demo is just the start I think. We had the ambition to create
        the best chip editor on any platform.

        cxt: Besides all its technical qualities it seems you thought 
        about putting as much controls on one screen as possible, and 
        perhaps even more :) A famous chip musician once told me he 
        didn't like the Triplex2k4 interface because everything is so 
        tiny. Don't you think the maxYMiser user interface is a bit too 

        gwEm: The alternative would be more menus to find all the
        functions, and more scrolling round the tracker display.
        maxYMiser works only on a 1Mb machine but recommends 2Mb - it
        has many more features than Triplex - more like a modern PC
        editor, and PC has usually 640x480 display… if your editor would
        even run on a 2Mb PC… if you could find one that old ;) Actually
        if you use maxYMiser on a real ST, with a proper RGB screen, and
        at the stable 60Hz refresh, I think you can compare to the
        tracking experience of a PC editor… At least that's what 505 and
        Frequent tell me ;) The interface is a blatant rip of
        FastTracker2, so it's comfortable for PC guys.

        cxt: Nearly all chiptunes you have released as SNDHs so far 
        can't be loaded into maxYMiser to be replayed or to use the 
        voice sets, while other musicians offer their tunes in a non 
        modified way. What's the reason for this? Do you want to protect 
        your tunes from the curious eyes of other sceners?

        gwEm: Well the first maxYMiser song - maxYMise was using a very
        early version of the soft, and it wouldn't work in maxYMiser
        v1.00 anyway probably. Also the song for 'Acidic Tears' was
        written straight into Devpac and doesn't follow maxYMiser
        format. But the Phatt Demo tunes, sure there is a very lame and
        simple protect. I did this to encourage other YM musicians to
        make their own sounds, and experiment with the new possibilities
        of the editor. Sadly, that didn't work out. The voice sets of
        505 are a good thing, newbies can use them, and later adjust
        them. Looking back, I think protecting these songs was perhaps a

        cxt: If you regret protecting these songs, who don't you just 
        release unprotected versions of them? Or perhaps just write a 
        little article about the principle behind your protection.

        gwEm: hmmmm, hmmmmm, hmmmm... maybe

        cxt: LOL, Your latest coding product, maxYMiser DMA finally 
        closes the gap that has always been there since the STE was 
        invented. It was overdue that a chiptracker allows using three 
        YM channels plus the two DMA channels opening a whole new world 
        of possibilities to composers. We already know who created 
        maxYMiser DMA, and I also have a slight idea who implanted the 
        basic idea for it into your brain. But who motivated you to code 
        it in the end?

        gwEm: Well like I said before if you give someone the
        possibility to make a sound - they have straightaway the idea to
        use it ;) Like smashing a saucepan with a big spoon ;) So the
        idea for a combined YM and DMA tracker for the STe probably hit
        a lot of people together at the same moment they read the STe
        specification sheet ;) Anyway, STe DMA was already planned in
        XLR8 and Sid Sound Designer at least, and Tao did his SID
        emulation. However, realistically all we had was Blipp Blopper,
        which did not have a too modern YM engine. It was Dma-Sc who
        reminded me of this possibility, he always made half serious
        jokes about a 4 DMA + 3 YM channel editor ;) I was looking for
        things to code on maxYMiser, and DMA support came to my head
        mainly from talks with Dma-Sc. I didn't want just to code this
        for fun - I wanted a demoscene production in mind, so I
        discussed with Paranoid / Paradox if he would like such a thing.
        Anyway he thought the idea was a bit lame for various reasons
        (maybe he was even right ;) ), so I forgot the idea. Then C-
        Rem/MJJ requested me some Blitter friendly YM music for an MJJ
        prod… I thought Blitter -> STe -> DMA and asked if MJJ would not
        like better some blitter friendly YM+DMA music. So really it was
        the MJJ guys who motivated DMA support. Some people say MJJ are
        just a fake crew… C-Rem, Tobe, Gloky and Floopy are really
        talented guys - they're going to silence these people one day.

        cxt: Perhaps you should have spoken with RA / Paradox. I think 
        he is into developing a similar thing on his own. However using 
        DMA channels is surely not new; it was also used in Jochen 
        Hippels replayer from the early nineties. But these players used 
        only three voices if I remember right. And there was something 
        else, Jochen added support for a cheap hardware add on. I am 
        speaking about simple DA converters for the printer-port of the 
        Atari ST, basically these consist of resistors and a cinch 
        socket and perhaps a capacitor. Are there any plans to add 
        support for this kind of hardware to maxYMiser? It should be 
        possible to do 3 YM + 1 digital voice on a plain ST.

        gwEm: Yeah, I'm not interested in that at all. Sorry, but there
        will be no developments in that area.

        cxt: Do you think chiptrackers are fully evolved now, or is 
        there still more to be discovered? What will be the next step in 
        chiptracker development?

        gwEm: No they are absolutely not fully evolved. I was talking to
        Dark Angel, Damo, RA and Tao… each of us has our own new ideas.
        As for the next step for maxYMiser, I think I'll keep to myself
        for now.

        cxt: Beside your own stuff there is a lot of other chipmusic 
        composers in the Atari scene, could you name your top five tunes 
        and artists?

        gwEm: Sure, but why not ten ;) (by the way this is not in any
        kind of order)

        1. Dma-Sc - Visitors From Dreams I think this is one of my
        favourite tunes - even including non-chip music. This played on
        my MP3 stick at an emotional moment and I'm not too proud to say
        some tears came in my eyes. In general I don't like Sid Sound
        Designer… but if just this one song was made on it, then it was
        worth the effort of Animal Mine.

        2. Scavenger - Primus This fucking intro! Show me a protracker
        tune that sounds that good. Scavenger is a king of portamento
        and song arrangement.

        3. Iso - Disk Busters Association 9 intro Iso was the ultimate
        of master of single SID voice. Here he shows his magic - buzzer,
        YM drums, classic SID… what more is needed for good music? Also
        not to forget the low CPU and memory consumption of these tunes.

        4. 505 - Posh sub-tune #1 (Tripping) Normally I prefer 505 for
        his really skilled protracker music, but of course he makes top
        quality chip tunes too. This chip from him is really an awesome
        start to a great demo and fits perfectly. I play it often in my
        DJ shows.

        5. Mad Max - No Sheep in Outer Mongolia I could name at least 5
        Mad Max tunes alone ;) But I limit myself to one so that I can
        mention other composers. Nice pan flutes, great melody, really
        catchy and poppy like a Mad Max music has to be.

        6. Jedi - Virtual Escape intro music Seriously, listen to this
        and tell me you prefer some .MOD metal tune to true chip metal!?
        Fast and full of energy, it's by far the best example of Jedi
        and Megatizer techniques. A very well tracked guitar solo.

        7. Lotek Style - Sad Ah ;) It's back to the times of 'Songs of
        Distant Earth'. When this starts playing, and Lotek's nice text
        appears on the screen it's hard to avoid the feeling of
        electricity moving down the spine and into your stomach. It's
        somehow like love sickness and stage-fright rolled into one
        Atari demo.

        8. Tao - Seagulls How can we not mention Tao? He is my YM hero,
        and if it would not be for him I would never have been
        interested in YM coding at all. His famous myatari article gave
        me the kick I needed to start coding my own routines. Seagulls
        is another touching one, from the classic STMYGM2 demo… and one
        of the few old skool demos I actually enjoy watching.

        9. Whittaker - Menace in-game music Rules! Whittaker was never
        that technical about YM programming compared to Hippel, but he
        made up for it in other ways. This tune is a real stormer -
        shame about the slightly disappointing ending.

        10. Jess - Concerto for Acid Band The intro is not that great by
        today's YM technical standards, but when this thing drops Jess
        has no trouble in kicking it big style with some fat arsed YM
        bass. Jess can give this hypnotic effect in his tunes which
        means the listener can lose themselves in music… 2 hours later
        they realise they were listening to the same tune all that time.

        cxt: Let's shade some light on a completely different topic. It 
        seems you were addicted to a certain car model from the eighties 
        in the past. Are you planning to buy one? I guess with current 
        gas prices you would be broke in no time :) What's behind the 
        fascination for this car?

        gwEm: yes, but that's all history really. It's hard for me to
        connect with that old stuff much. I think most people like cars,
        and fast old ones especially. Since I moved to London I sold my
        slow old car. In some years I dream of owning a fast old car.

        cxt: Besides rare cars you seem to like classic movies. Do you 
        think that today's movies are just poor copies of the classic 
        ones? Are today's actors less talented than the actors of the 
        60s or 70s?

        gwEm: Yes I prefer classic movies for sure… These days you have
        to search a bit harder for a really great film. In the old days
        even the Hollywood shit was cool ;) I think it more concerns the
        film plot and themes, the way the film is directed and so on.
        Modern French films can often be very cool.

        cxt: Ok, since I am running on hot air now, let's go for a 
        change and start the unavoidable Alive brainstorming test! I am 
        pretty sure you already know the rules for it so get ready, 
        there will be no mercy.

        gwEm: WTF!?! Gareth Morris Coded maxYMiser... that's a real
        torture ;) Ok, lets try:

        G: uitar - it's easier to catch girls playing this than an YM
        chip ;)

        A: lex - my friend and former business partner

        R: es Gods - greetz to my fellow UKers

        E: ngland - my green and pleasant land ;) this is all getting
        very patriotic

        T: erry Turbo - promoter of 'One Nation', England's top drum and
        bass event

        H: ardcore - metal is nice, but hardcore rave music is really my
        first love. 175bpm is just about fast enough.

        M: admax - the very first YM god!

        O: MGWTFLOL!!!! \o/ - aka Keops/Equinox

        R: eally fucking loud - how music has to be

        R: otosound - a very fine English make of guitar strings (I'm
        running out of 'r' ideas ;) )

        I: ron Maiden - a band who gets played too much on my stereo at
        the moment

        S: teinberger - one of my favourite guitars…

        C: olin - the artist behind the unique gfx in the Phatt Demo

        O: xygene - great French crew, sorry Leonard if I have offended
        you in the past

        D: arren - my brother, this interview reminded me of him

        E: verything starts with an E - so true

        D: une - another great French crew, hi Chuck!

        M: otorhead - this music really hits the spot ;)

        A: tari - an easy one ;)

        X: aaes - a classic example of how really great software can be

        Y: M2149 - how could it not be? ;) The chip we like to push
        beyond its design parameters

        M: ad insane techno - the best kind of techno music

        I: tunes taking over in Microsoft and MTV style - fight that
        shit ;)

        S: corpions - my girlfriend's favourite band. If we would just
        not have to listen every morning…

        E: vil/DHS - a nice guy

    (b) R: eaking the law - "YOU DON'T KNOW WHAT IT'S LIKE!"

        cxt: Now, that was "quick". I was under the impression to fall 
        prey to senile decay while waiting for you :) Anyway, if you 
        want to add some final words, greet someone or want to make some 
        enemies, feel free to say whatever you have to say :)

        gwEm: of course: Stay Atari

        cxt: Hehe, at least you won't make much enemies with that 
        sentence. Thanks for all the time and effort you put into 
        answering my questions :) and for supporting Alive in the past 
        and hopefully in the future as well :).

                               Cyclone / X-Troll for Alive, 2005-09-13 

Appendix A

        "WE'RE THE OPERATORS" 8-Bit KRAFTWERK Covers Compilation CD &
        "8-Bit OPERAtors" Vinyl album! with lots of other artists 2004

        "The Small Hours" - gwEm release on Shitkatapult Records,
        Berlin. 12" vinyl compilation with Holz and Peter Grummich.

        "Space Trip"- gwEm release on this micromusic 12" from Muller
        Records. Picture disc!


        "FYMW / Frank Sinatra"- Shitkatapult Records, Berlin. 7" vinyl
        special edition!


        "PRB003" - 12" vinyl on preromanbritain, London

        "PRB001" - 7" vinyl on preromanbritain, London


        "In & Out" - Bootleg drum'n'bass 12" white label (you know where
        to get them!)

Appendix B
        2003-11-18 ymVST

        2004-03-25 SNDHCONV

        2004-04-09 128 Byte Matrix

        2004-09-07 STj Atari ST DJing software

        2004-12-01 maxYMiser - The Directors Cut

        2005-02-20 YM Rockerz - tYMewarp

        2005-03-21 Phatt Demo (maxYMiser music demo)

        2005-03-27 maxYMiser Outline SE

        2005-04-01 maxYMiser

        2005-04-22 128 Byte Drum Machine

        2005-05-06 128 Byte Theremin

        2005-05-31 Virtual Roland TB-303 in 128 bytes

        2005-08-07 Acidic Tears sound driver

        2005-09-04 maxYMiser DMA

Alive 11